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  1. Today
  2. convert to high voxels and autpo
  3. Use "translation symmetry", and at the end "export along Y".
  4. I was looking forward to sculpt tiling textures in 3d coat, ever since I caught a glimpse on the "Tile box 3x3" option in the Surface Sculpt Welcome screen. I was under the impression that it will just work as it says. Unfortunately it is not. You can not paint across instances, which is a huge oversight imo. In addition, the template setup has the tiles overlapping, causing seams between them when you stencil project something. It is really just an instance tiling rather than the true Tiles Painting you get when choosing the Per Pixel Painting Tiling 3x3 template from the Welcome Screen, which is how it is supposed/someone would expect it to work. (I do a lot of hand painting color only tiling textures in Krita, and it caught me by surprise that 3D Coat doesn't allow seamless tiling sculpting, even tho the template says so). A system like in Krita (Wrap Around Mode) or what Blender offers, would be needed for this to be a usable system actually for anything else that isn't a surface that consists of several individual elements like Bricks or Wooden planks. I feel in the age of Nanite, for gaming textures/modular piece creation, this would be a very important thing to have to be able to utilize 3D Coats fantastic Sculpting tools to create tiling geo pieces or displacement maps.
  5. Bump, 10 years later. I was looking forward to sculpt tiling textures in 3d coat, ever since I caught a glimpse on the "Tile box 3x3" option in the Surface Sculpt Welcome screen. I was under the impression that it will just work as it says. Unfortunately it is not. You can not paint across instances, which is a huge oversight imo. In addition, the template setup has the tiles overlapping, causing seams between them when you stencil project something. It is really just an instance tiling rather than the true Tiles Painting you get when choosing the Per Pixel Painting Tiling 3x3 template from the welcome screen, which is how it is supposed/someone would expect it to work. (I do a lot of hand painting color only tiling textures in Krita, and it caught me by surprise what 3D Coat doesn't allow seamless tiling sculpting, even tho the template says so). A system like in Krita (Wrap Around Mode) or what Blender offers, would be needed for this to be a usable system actually for anything else that isn't a surface that consist of several individual elements like Bricks or Wooden planks.
  6. With Sticky Keys, if you activate tool via hotkey and press the assigned key again, it will re-activate the previously used tool. Sticky keys does not work with Stacked Keys
    https://www.artstation.com/artwork/8eL14Q
  7. Carlosan

    Finished Works

    Gallery of finished works by artists using 3DC in their workflow
  8. Những ngôi nhà biệt thự đẹp với 3 phòng ngủ không chỉ mang lại không gian sinh hoạt rộng thoáng, mà còn tạo nên sự riêng tư và thư giãn cho cả gia đình. Tuy nhiên, thiết kế nội thất cho loại hình này cần phải được chú trọng, đảm bảo sự sang trọng và tiện nghi. Trong bài viết này, chúng ta sẽ khám phá một mẫu thiết kế nội thất biệt thự 3 phòng ngủ hoàn hảo, tạo nên một không gian sống lý tưởng cho mọi thành viên trong gia đình. Chi tiết tại: https://kientrucnamcuong.com/noi-that-biet-thu-3-phong-ngu Liên hệ Kiến Trúc Nam Cường qua hotline 0976222555 để được tư vấn. #kientrucnamcuongvn #kientrucnamcuong #kientruc #architecture #architecturedesign #NCDC
  9. So Is there a way to auto topo a polygroup? It's great for sculpts but does it work on polygons? If so how?
  10. Yesterday
  11. no because anything baked indented bakes perfectly .. its only anything with height ... (alpha Add) i reset all configurations , and reinstalled along with verifying install, nothing is working.. it used to work but i think its since moving back to nvidia it now doesnt work
  12. Can someone explain me why if i make UVs in the paint room and then calculate curvature map i get this clean result: but if i make UVs in retopo room, than bake to "per pixel paint without baking" (keep UV)and then calculate curvature map in paint room i get this weird result?
    https://www.artstation.com/artwork/WBOJ32
    https://www.artstation.com/artwork/lDwLRa
  13. Looks as world space normal map Normal Map Technical Details
    https://www.artstation.com/artwork/xDGyAY
  14. nope .. made the cage inner and outer bigger and even made it smaller... it looks like the outer cage isnt registering properly and staying at 0 even though you change it.
    https://www.artstation.com/artwork/kQ5K8A
  15. Any news on this? In Particular regarding "Move Infinite Depth"?
    https://www.artstation.com/artwork/8b4EEG
    https://www.artstation.com/artwork/m8ylZ1
  16. Biệt thự phong cách cổ điển là một xu hướng nội thất đang ngày càng trở nên phổ biến. Phong cách này chú trọng vào việc tái hiện những yếu tố cổ điển với những chi tiết tinh tế và sự linh hoạt trong hoàn thiện. Một mẫu nội thất biệt thự phong cách cổ điển thường có những đường cong mềm mại, họa tiết phức tạp và sử dụng các vật liệu cao cấp như gỗ tự nhiên, đá quý và kim loại. Chi tiết tại: https://kientrucnamcuong.com/noi-that-biet-thu-phong-cach-co-dien Liên hệ Kiến Trúc Nam Cường qua hotline 0976222555 để được tư vấn. #kientrucnamcuongvn #kientrucnamcuong #kientruc #architecture #architecturedesign #NCDC
  17. Looks like inner cage is not deep enough. You must adjust outer and inner so that you capture the desired threshold. If this doesn'r work, please send project file and I can take a look.
  18. Last week
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