Hi all ! Here's some stuff I worked on for The Burning Descent, an upcoming VR Game made @ RyseUp Studios, Lyon ( FR ). I worked on Coralie Bruchon's Baked 3D Models directly and only on 3DCoat ( still a GREAT pleasure to work on this software, I ♥ you guys for giving us this source of inspiration and good feelings =') ), with sutff I already used on StarWars - Redemption ( such as brushes, smartmaterials, deveopped along StarWarsRedemption's evolution ). I had to unify their look with the Environment I was responsible of during the whole prod, so here we go guys !
Fantasy cannon was created using modo (basic model) and 3d Coat for detailing and PBR texturing as an asset for UE.
Also you can explore this model in more detail on Sketchfab. Fantasy cannon: https://sketchfab.com/models/0e6a438f308d4ef2b6c83672a97c3b19
Hello, everyone! I want to show you the new project on which I worked in my spare time. This is the fantasy world for my forester creature. For the fast rendering I used: 4*Dual Xeon e5 2670 2,6 GHz - 128 Threads + 1 Intel Core i7 4930K 3,4 Ghz 12 Threads. on the Forrender.com Render time - 58min. Noise - 3% - enough for the final image By the way, who will give the promo code - cgevent to our forrender.com managers - you will receive a 15% discount for render.
full project + viewers : https://www.artstation.com/artwork/0g0rK
A character I did for an unfinished project, but I may use her in another one after some little tweaks...
High+Low polys/Uvs done with 3dsmax, Baked with MightyBake, 4K PBR maps all made on 3D-Coat with StarWars-Redemption's SmartMaterials, rig/skin/posing with Akeytsu, rendered with Marmoset Toolbag 3.
Hello, everyone! Recently I did a test with Octane Render on the 11 GPUs on our renderfarm and I decided to recreate this cute animal which I created in 2016 =) So enjoy =)
This is clean render from Octane without any postwork.
Hedgehog modeling and sculpting - 3dCoat
Fur and needles - Ornatrix plugin
Grass - Forest Pack
Render - Octane
Hope you liked it!
History of this image:
Once lying on a sun lounger and reading a book - I heard a loud clatter and rustling in the bushes =) And it was all accompanied by a loud champing, and the dog didn't understand - where her food disappeared. I looked into the bushes - and there is a cute hedgehog here, so sweet and champing. All the food was stolen from my doggie =) Inspired by everything that was happening - I created this hedgehog. I created the first version in 2016
--------------------------You can buy it---------------------------------------------------------------------
Full studio and environment scenes here - http://bit.ly/2yu2XD5
This is WIP P11 and I finished the character. Now will start to rig him and setup the pose.
In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)
The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
Work was done in August 2017, and it was hot in my area, so idea might be kinda strange, cuz it was generated by melting brain.
Goal was to create a short story, using just a few images. I hope you'll be able to grasp essence of it, it's nothing too complicated or complex.
Blender was used mostly for render, everything sculpted, retopped and unwraped in majestic 3D Coat. Only Octupus textured in Substance Painter because of the phenomenal Bloody Orgran Material from Zach Tsiakalis-Brown
More pictures and breakdown on Artstation: https://www.artstation.com/artwork/dWAy1
Concept art for dark fantasy movie "Behind blue eyes". Concept art is inspired by works of Guillermo del Toro and H. P. Lovecraft.
Behind Blue Eyes is a short dark fantasy film following a little girl named Gabrielle. Gabrielle wakes up in a barren and ghostly forest, unlike any forest on earth. Upon waking she finds herself being hunted by a faceless ghoul known as the Gaunt. Gabrielle runs away and seeks refuge in an abandoned greenhouse. There she meets a monstrous-looking man named Gisher. There she must convince this monster to help her escape this unforgiving land...
First character design is for creature called Mud Monster - Creature has low IQ, and lives in strange symbiotic relationship with other creature Weeping Tree. Mud Monster is Tree's protector and guardian, and is connected with tree with "umbilical cord" from his back...
Second creature is called Gisher, Gisher was once a human, but when Weeping Tree came to that land it brought evil in that land and that evils slowly started to poses and corrupt everything. But deep inside Gisher is still a human.
Third creature is called Weeping Tree - creature that brought evil and destruction with its arrival.
Everything was sculpted in 3d coat, then rendered in Keyshot with little bit work in Photoshop