Work was done in August 2017, and it was hot in my area, so idea might be kinda strange, cuz it was generated by melting brain.
Goal was to create a short story, using just a few images. I hope you'll be able to grasp essence of it, it's nothing too complicated or complex.
Blender was used mostly for render, everything sculpted, retopped and unwraped in majestic 3D Coat. Only Octupus textured in Substance Painter because of the phenomenal Bloody Orgran Material from Zach Tsiakalis-Brown
More pictures and breakdown on Artstation: https://www.artstation.com/artwork/dWAy1
Concept art for dark fantasy movie "Behind blue eyes". Concept art is inspired by works of Guillermo del Toro and H. P. Lovecraft.
Behind Blue Eyes is a short dark fantasy film following a little girl named Gabrielle. Gabrielle wakes up in a barren and ghostly forest, unlike any forest on earth. Upon waking she finds herself being hunted by a faceless ghoul known as the Gaunt. Gabrielle runs away and seeks refuge in an abandoned greenhouse. There she meets a monstrous-looking man named Gisher. There she must convince this monster to help her escape this unforgiving land...
First character design is for creature called Mud Monster - Creature has low IQ, and lives in strange symbiotic relationship with other creature Weeping Tree. Mud Monster is Tree's protector and guardian, and is connected with tree with "umbilical cord" from his back...
Second creature is called Gisher, Gisher was once a human, but when Weeping Tree came to that land it brought evil in that land and that evils slowly started to poses and corrupt everything. But deep inside Gisher is still a human.
Third creature is called Weeping Tree - creature that brought evil and destruction with its arrival.
Everything was sculpted in 3d coat, then rendered in Keyshot with little bit work in Photoshop
MAR-z0 is 3d low poly model realized in spare time. I had a friend he liked very much “Toki”. MAR-z0 is an acronym that recalls its name. 3D-Coat has had a lot importance for creation model. I have retopogized from hi-poly model, texturized, baked. I think about 3D-Coat is one of best software for this. Maya it was the main program for all the rest of creation process.
Rendered in 3D-Coat
Polycount 47550 faces cockpit included
I saw this Soviet-era monster once and was impressed by its sheer scale so much that I just had to model it.
I collected some reference material and started working on it, drawing inspiration from similar works.
This is a concept for a sci-fi city, I did this Project just for fun and to train skills in composition, matte paint and study Clarisse IFX. Basic modeling done in Maya, sculpt and textures in 3d Coat, compositing Nuke and Photoshop.
Video with some cameras animations and a little making of: