Jump to content
3DCoat Forums

Finished Works


For finished work only. No WIPs. Got a great looking piece of art? Post here to show it to the community


Albums

  1. Vordak Soldier Suit Updated



    A 3D coat sketch with post processing done in Photoshop.
    You can check out making of videos on my channel -  https://www.youtube.com/c/AntonTenitsky
    AntonTenitsky
    Album created by by
    AntonTenitsky Updated
    • 2
    • 0
    • 0
    • 2 images
    • 0 comments
    • 0 image comments
  2. Mud Creatures Updated

    Sketching in 3d coat using this photopack for reference -  https://www.fotoref.com/products/mud-pools
    AntonTenitsky
    Album created by by
    AntonTenitsky Updated
    • 3
    • 0
    • 0
    • 3 images
    • 0 comments
    • 0 image comments
  3. Alien Leader Updated

    A guy I've made for my Mudworld series.
    Sculpt is done in Zbrush but all of the clothing design was only possible in 3D coat!
    AntonTenitsky
    Album created by by
    AntonTenitsky Updated
    • 4
    • 0
    • 0
    • 4 images
    • 0 comments
    • 0 image comments
  4. Bigrail Updated

    A rail gun turret designed in 3D coat
    AntonTenitsky
    Album created by by
    AntonTenitsky Updated
    • 7
    • 0
    • 3
    • 7 images
    • 0 comments
    • 3 image comments
  5. MAR-z0

    MAR-z0 is 3d low poly model realized in spare time. I had a friend he liked very much “Toki”. MAR-z0 is an acronym that recalls its name. 3D-Coat has had a lot importance for creation model. I have retopogized from hi-poly model, texturized, baked. I think about 3D-Coat is one of best software for this. Maya it was the main program for all the rest of creation process.
    Rendered in 3D-Coat
    Polycount 47550 faces cockpit included





    Wybie
    Album created by by
    Wybie
    • 0
    • 0
    • 0
    • 0 images
    • 0 comments
    • 0 image comments
  6. MAR-z0 Updated

    MAR-z0 is 3d low poly model realized in spare time. I had a friend he liked very much “Toki”. MAR-z0 is an acronym that recalls its name. 3D-Coat has had a lot importance for creation model. I have retopogized from hi-poly model, texturized, baked. I think about 3D-Coat is one of best software for this. Maya it was the main program for all the rest of creation process.
    Rendered in 3D-Coat
    Polycount 47550 faces cockpit included

    Wybie
    Album created by by
    Wybie Updated
    • 5
    • 0
    • 0
    • 5 images
    • 0 comments
    • 0 image comments
  7. Space Communists Updated

    While Space Nazis are based on the Moon, Space Communists are gone to Phobos!
    AntonTenitsky
    Album created by by
    AntonTenitsky Updated
    • 1
    • 0
    • 4
    • 1 image
    • 0 comments
    • 4 image comments
  8. Marci Fabian

    Experimenting 3d-coat

    Marci Fabian
    Album created by by
    Marci Fabian
    • 0
    • 0
    • 5
    • 0 images
    • 0 comments
    • 5 image comments
  9. Concept art for dark fantasy movie Updated

    Concept art for dark fantasy movie "Behind blue eyes". Concept art  is inspired by works of Guillermo del Toro and H. P. Lovecraft.

    SYNOPSIS:
    Behind Blue Eyes is a short dark fantasy film following a little girl named Gabrielle. Gabrielle wakes up in a barren and ghostly forest, unlike any forest on earth. Upon waking she finds herself being hunted by a faceless ghoul known as the Gaunt. Gabrielle runs away and seeks refuge in an abandoned greenhouse. There she meets a monstrous-looking man named Gisher. There she must convince this monster to help her escape this unforgiving land...


    First character design is for creature called Mud Monster - Creature has low IQ, and lives in strange symbiotic relationship with other creature Weeping Tree. Mud Monster is Tree's protector and guardian, and is connected with tree with "umbilical cord" from his back... 

    Second creature is called Gisher, Gisher was once a human, but when Weeping Tree came to that land it brought evil in that land and that evils slowly started to poses and corrupt everything. But deep inside Gisher is still a human.
    Third creature is called Weeping Tree - creature that brought evil and destruction with its arrival. 


    Everything was sculpted in 3d coat, then rendered in Keyshot with little bit work in Photoshop





    racerx11080
    Album created by by
    racerx11080 Updated
    • 8
    • 0
    • 4
    • 8 images
    • 0 comments
    • 4 image comments
  10. 3D Coat Orc Updated

    3D Coat Orc
    Michaelgdrs
    Album created by by
    Michaelgdrs Updated
    • 2
    • 0
    • 9
    • 2 images
    • 0 comments
    • 9 image comments
  11. Lamnho Updated

    Digital sculpt inspired by Alien.  Video turn around   https://www.artstation.com/artwork/wY0aV

    lala14
    Album created by by
    lala14 Updated
    • 5
    • 0
    • 2
    • 5 images
    • 0 comments
    • 2 image comments
  12. Bust Concept

    A personal project to practice and refine my workflow. Tried to make few options for them.  
    https://www.artstation.com/artwork/W5rED
    1. Sculpting and modeling was made in 3D Coat. 
    2. Texturing in 3D Coat  
    3. Render in Octane.  
    4. And paint over in PS







    tam.ntart
    Album created by by
    tam.ntart
    • 0
    • 0
    • 0
    • 0 images
    • 0 comments
    • 0 image comments
  13. Mecha Updated

    Modeled and textured in 3Dcoat
    Skye
    Album created by by
    Skye Updated
    • 4
    • 0
    • 0
    • 4 images
    • 0 comments
    • 0 image comments
  14. The Forester Updated

    Hello, everyone!
    This is WIP P11 and I finished the character. Now will start to rig him and setup the pose.
     
    In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM)
    The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
    artofcharly
    Album created by by
    artofcharly Updated
    • 14
    • 0
    • 0
  15. untn Gallery Updated

    untn
    Album created by by
    untn Updated
    • 3
    • 0
    • 0
    • 3 images
    • 0 comments
    • 0 image comments
  16. Colossal Glider Updated

    AndrewLim
    Album created by by
    AndrewLim Updated
    • 7
    • 0
    • 1
    • 7 images
    • 0 comments
    • 1 image comment
  17. asaf

    aa
    asaf
    Album created by by
    asaf
    • 0
    • 0
    • 0
    • 0 images
    • 0 comments
    • 0 image comments
  18. 8 Classic Lamps Updated

    Artem Ba
    Album created by by
    Artem Ba Updated
    • 4
    • 0
    • 2
    • 4 images
    • 0 comments
    • 2 image comments
  19. Kenmo's 3D Art Updated

    Various 3D images I've created 

    kenmo
    Album created by by
    kenmo Updated
    • 4
    • 0
    • 0
    • 4 images
    • 0 comments
    • 0 image comments
  20. Hedgehog 2017 Updated

    Hello, everyone! Recently I did a test with Octane Render on the 11 GPUs on our renderfarm and I decided to recreate this cute animal which I created in 2016 =) So enjoy =)  
    This is clean render from Octane without any postwork.  
    Hedgehog modeling and sculpting - 3dCoat  
    Fur and needles - Ornatrix plugin  
    Grass - Forest Pack  
    Render - Octane  
    Hope you liked it!
    History of this image:  
    Once lying on a sun lounger and reading a book - I heard a loud clatter and rustling in the bushes =) And it was all accompanied by a loud champing, and the dog didn't understand - where her food disappeared. I looked into the bushes - and there is a cute hedgehog here, so sweet and champing. All the food was stolen from my doggie =) Inspired by everything that was happening - I created this hedgehog. I created the first version in 2016
    --------------------------You can buy it---------------------------------------------------------------------
    Full studio and environment scenes here -   http://bit.ly/2yu2XD5





    artofcharly
    Album created by by
    artofcharly Updated
    • 5
    • 0
    • 0
    • 5 images
    • 0 comments
    • 0 image comments
  21. TheBurningDescent | Characters Updated

    Hi all ! Here's some stuff I worked on for The Burning Descent, an upcoming VR Game made @ RyseUp Studios, Lyon ( FR ). I worked on Coralie Bruchon's Baked 3D Models directly and only on 3DCoat ( still a GREAT pleasure to work on this software, I ♥ you guys for giving us this source of inspiration and good feelings =') ), with sutff I already used on StarWars - Redemption ( such as brushes, smartmaterials, deveopped along StarWarsRedemption's evolution ). I had to unify their look with the Environment I was responsible of during the whole prod, so here we go guys !


    Vexod14
    Album created by by
    Vexod14 Updated
    • 31
    • 0
    • 1
  22. e-LysE Updated

    full project + viewers : https://www.artstation.com/artwork/0g0rK

    A character I did for an unfinished project, but I may use her in another one after some little tweaks...
    High+Low polys/Uvs done with 3dsmax, Baked with MightyBake, 4K PBR maps all made on 3D-Coat with StarWars-Redemption's SmartMaterials, rig/skin/posing with Akeytsu, rendered with Marmoset Toolbag 3.
    Vexod14
    Album created by by
    Vexod14 Updated
    • 5
    • 0
    • 1
    • 5 images
    • 0 comments
    • 1 image comment
  23. zombie man

    My First Character Texturing Done in the 3D coat.Base Mesh Created on my Friend Nataraj

    arun3dx
    Album created by by
    arun3dx
    • 0
    • 0
    • 0
    • 0 images
    • 0 comments
    • 0 image comments
  24. Fantasy cannon Updated

    Fantasy cannon was created using modo (basic model) and 3d Coat for detailing and PBR texturing as an asset for UE.
    Also you can explore this model in more detail on Sketchfab.
    Fantasy cannon:   https://sketchfab.com/models/0e6a438f308d4ef2b6c83672a97c3b19
    Pavel E
    Album created by by
    Pavel E Updated
    • 4
    • 0
    • 3
    • 4 images
    • 0 comments
    • 3 image comments
  25. Fantasy World Updated

    Hello, everyone! I want to show you the new project on which I worked in my spare time. This is the fantasy world for my forester creature. For the fast rendering I used: 4*Dual Xeon e5 2670 2,6 GHz - 128 Threads + 1 Intel Core i7 4930K 3,4 Ghz 12 Threads. on the Forrender.com Render time - 58min. Noise - 3% - enough for the final image By the way, who will give the promo code - cgevent to our forrender.com managers - you will receive a 15% discount for render.


    artofcharly
    Album created by by
    artofcharly Updated
    • 2
    • 0
    • 1
    • 2 images
    • 0 comments
    • 1 image comment
×
×
  • Create New...