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© Michael Bitsakis

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Michaelgdrs
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Greetings to all.

I will start posting to Gumroad my smart materials collections.

All materials will be :

Seamless custom PBR accurate materials

(game engines optimized 512 x 512 pixels)

9 Texture Channels Each (depends on material type)

Dermis ( Base colour / Diffuse )

Subdermis

Hypodermis

Ambient Occlusion

Base Color

Bump

Curvature

Normal

Detail_Normal

Diffuse

Displacement

Emissive

Glossiness

Height

Metallic

Opacity

Roughness

Specular

Pseudo SSS mask

Compatible with :

3D Coat PBR ( smart materials included )

Substance Painter ( materials included )

Toolbag 2 ( materials included )

Unity 5 PBR ( materials included )

Zbrush ( Texture painting )

Unreal PBR

Substance Designer for texture based nodes

( SBS and SBSAR NOT INCLUDED )

Render Engines Compatibility :

Mantra PBR Mantra IPR

Renderman

Arnold

Redshift

Vray

Indigo

Maxwell

Octane

Furryball

Thea

and any renderer that supports

Here is my first collection (will be posted shortly) teaser.

Copyright

© Michael Bitsakis

From the album:

Smart materials

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