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Fake glass series OK
 
© Michael Bitsakis

Fake glass series OK


Michaelgdrs
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8 3D Coat Fake Glass Procedural Glass (can view object be-hide of it)

Workflow

All albedo files where created by hand in 3d Coat based on internet real glass references , the node based PRB materials where used with Substance Designer and B2M

Here is the 3D Coat version for usage inside 3D Coat as it contains all the needed smart materials to to paint procedurally your props and or create your own by mixing layers in the material itself or in the layer panel (example scene included).

8 Seamless custom PBR accurate Smart Materials

(game engines optimized 512 x 512 pixels)

11 - 15 Texture Channels Each (depends on material type)

Base colour / Diffuse

Ambient Occlusion (on 3d model)

Base Color

Curvature (can be generated on 3d model)

Normal

Diffuse

Displacement (can be generated on 3d model)

Emissive (can be generated in layer properties)

Metallic

Opacity

Roughness

Specular

Pseudo SSS mask

Compatible with :

3D Coat PBR ( Fake Glass smart materials )

Substance Painter ( Separate Pack, included textures can be

used for node / image based procedural Glass creation )

Toolbag 2 ( Separate Pack , NOT INCLUDED)

Unity 5 PBR ( Separate Pack , included textures can be used

for standard material creation)

Zbrush ( Separate Pack , included textures can be used for texturing )

Unreal PBR ( Separate Pack , included textures can be used

for PBR material creation)

Substance Designer for texture based nodes

( SBS and SBSAR NOT INCLUDED )

Render Engines Compatibility :

Mantra PBR Mantra IPR

Renderman

Arnold

Redshift

Vray

Indigo

Maxwell

Octane

Furryball

Thea

and any renderer that supports metal / roughness or gloss / spec workflows.

Copyright

© Michael Bitsakis

From the album:

Smart materials

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