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Medium Close Neutral Lighting


Recreation of the GlyphX Kain model used in the opening cutscenes of the Soul Reaver games. Model started in 3D-Coat, finished in Zbrush. Retopologized in 3D-Coat. Polypainted in Zbrush, finished texturing in Photoshop. Normal Maps, generated mostly in Zbrush with a couple blended in from 3DS Max. Maya for smoothing normals. Rendered in Marmoset Toolbag 2. Metalness maps for metal items and Kain's skin; specular and gloss for all other items.

Final low polygon count: 55,000 (will probably be worked down further when all parts are combined to animate)

From the album:

The Hylden's works

  • 5 images
  • 4 image comments

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