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Head shot Rex
© Matthew Squires 2014 www.bipmatt.com
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Head shot Rex

Sculpted from a low poly mesh in 3d-coat,

Normal map and texture created in 3d-coat

For more please visit my website at www.bipmatt.com

Currently looking for opportunities in Montreal.


© Matthew Squires 2014 www.bipmatt.com

From the album:

t-Rex XBOX INDI game

  • 4 images
  • 5 image comments

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Hey Malo,

I saw the Gallery was empty in Substance painter so I thought I would take its first spot.

Ive been playing with Substance designer alot and bought Painter as a indie package.


The only thing I did in Painter was use a really good scales brush after that I left and went back into 3D-Coat and did all the normal map detailing and texture painting in 3D-Coat.

I need to make myself a scales brush for 3D-Coat next.


there are some nice particle brushes in sPainter, but I still do all more organic texturing in 3D-Coat like crevice painting to get the final texture.

SP is still really indevelopment but.


Is there a way in 3D-Coat to make seamless textures inside the program without going into PShop? 



Little Question

You say, Normal map and texture created in 3d-coat


On the Substance Painter Site you say Normal texture painted in SP.



For me both T-Rex looks like the same. Every wrinkle and color are the same.

What did you create exaclty in 3d coat and what in Substance Painter?

Would be nice to know that. I playing on my side to buy SP, too.

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Thanks for the reply.

Yes the indie package looks great, too.


Tileable textures are possible, not as easy as in Substance Designer or Bitmap2Material.

You have to paint it manually. Take a look in the Splash Screen of 3d Coat and choose, Paint directly over UV-ed model.

There are two planes to create tileable textures.

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