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Testing Unreal for rendering of hipoly mehs. Loading takes around 2 minutes for 2 milion polys. But render is real time :D

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Both are great, but there are 2 things that I like more in unreal:

- material nodes - so I can use vertex color, mix with some nodes and get eg. rougness from it

- UE4 is free.

But marmoset gives slightly better results.

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