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Andrew Shpagin

3DCoat Developer
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Everything posted by Andrew Shpagin

  1. Is there common edge between them? Generally Weld in PPP import dialog will help.
  2. In 17th the picture/curve/text tool are non-destructive, including image, alpha, stripe, symmetry. So it becomes very similar to that.
  3. In 2024, fonts were changed (The font is Roboto by Google). It was absolutely unavoidable. Of course, I can't check if that font correctly shows all Chinese characters. I asked on the forum, but no one complained. Please show screenshots of incorrectly shown characters (in 3DCoat's UI).
  4. In regular export each sculpt object is separate object in the output file. If you mean simplified export with auto-uv it has option to export each sculpt object as separate file.
  5. Sphere tool may not change depth of spheres. Speres remain spheres. If need to vary radius/depth independently, use 2d paint.
  6. In next build (2024.15) I will try to solve license problem. I can't reproduce it, but I have idea how to fix it.
  7. If it is not floating, it does not require the internet connection. Please send me screenshot/text of license as personal message just to understand what may be the reason.
  8. Is your license floating? Btw, probably you may use 2024 with your license.
  9. The main question - is there (learning) in the window header? Any limitations may appear if (by some reason) the (learning) is in the header.
  10. Optimized painting speed even more (in the upcoming 2024.14)
  11. Painting over default cube with 8K texture using the brush size 1/3 of cube side is fluent and fast on my side.
  12. Your old files placed at c:/Users/_username_/OneDrive/Documents/3DCoat/ Since the 3DCoat 2024 new placement is (to avoid conflicts with OneDrive): c:/Users/_username_/Documents/3DCoat/ So, you may copy the folder UserPrefs from the first folder to second one manually and all your settings and alphas will appear .
  13. It does not discard. But bottom layer in group acts over empty background, second acts over first etc. So the group with just one layer inside looks like that layer is not blended (except some blend operations).
  14. Painting over polygons with huge amount of textels is weak point (40000000 pixels / 6 faces). But it is not the real case. Just drop mesh not with 6 polygons but with 600 or 6000 and it will work much faster. Of course, refund is possible, just write to support.
  15. Please read about debugging in the Manual. https://pilgway.com/files/3dcoat/PythonAPI/index.html You can't just choose the interpreter because Python is not external to 3DCoat, it is embedded. Regarding font, there is settings class, you may change any option using that class: coat.settings.setString("FontColor1", "FFFF0080") As stated in options class doc: ID the identifier, go to Documents/3DCoat/UserPrefs/Preferences/, look for files Options #.xml, open and look for required identifier, use it as ID And if you opened the file as RMB->Edit in 3DC, the .pyi file will be copied and VS Code will open the project folder, launch.json created. The correct hints will appear as you type code. Also, the AI helper for 3DCoat coding will appear soon. The current one may be helpful, but not always.
  16. I mean setting Roughness opacity = 0%, Metal opacity = 100% In this case Layer 2 used to paint Metall only. Of course depth/color painting channel should be disabled.
  17. Actually paint metallic ONLY possible if you paint it on separate layer and set gloss opacity = 0 for that layer and metal opacity = 100%.
  18. It is assumed to be stable. But your report is really helpful, fixed that crash you sent. The 13 will be marked as stable (green in the list).
  19. Now the opacity is common for metal/gloss, so I can't disable it separately. To toggle channels ise RMB+MMB over the control. For example, for specular channel coat.ui.cmd("$PEN_TOGGLE_SPEC_HINT")
  20. Excuse for this problem. Please download at https://3dcoat.com/files/3dcoat/2021/3DCoatTextura-2024-12.exe
  21. This may not be reason. Try to remove the folder Documents/Applinks
  22. May someone reproduce it? On my side it is Y up always when interacts with Blender. What version do you use?
  23. Add the code into the test_main.py: import importlib importlib.reload(submodule) the submodules are cached, so need to reload manually. And in 10 there is one problem with python, the local scope used, so global variables are not visible in functions. This is not good, in 11 it will be resolved, so there will be clean environment for each execution and the problem of local scope corrected. In 09 it still works as before, and trick with reload will work as well.
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