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Andrew Shpagin

3DCoat Developer
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  1. Andrew Shpagin's post in Path tool like in Substance Painter was marked as the answer   
    In 17th the picture/curve/text tool are non-destructive, including image, alpha, stripe, symmetry. So it becomes very similar to that.
  2. Andrew Shpagin's post in Several question regarding retopo, bake and export was marked as the answer   
    In next build (2024.15) I will try to solve license problem. I can't reproduce it, but I have idea how to fix it.
  3. Andrew Shpagin's post in Sticky keys bug was marked as the answer   
    Is there any lag when you switch to some other tool? Maybe if lag exists it is counted as the 'delay' that activates sticky activity?
    And yes, in 2024.08 I will add the option to turn off sticky.
  4. Andrew Shpagin's post in 3Dcoat can't start due to core files being off loaded by iCloud was marked as the answer   
    Use Edit->Relocate 3DCoat's data to place the date in another folder
  5. Andrew Shpagin's post in Constant Crushes after 2023.16 update was marked as the answer   
    I see there was no crash reports? They are really useful, I may understand all in depth...
  6. Andrew Shpagin's post in [Solved] save files opening as empty even tho save seems to execute and zip file completes operation was marked as the answer   
    I recovered the scene and sent to you. Looks like there is problem with opening zipped scenes, we will correct it, now please turn off zipping in preferences.
  7. Andrew Shpagin's post in [Fixed] Recursive Folder Import for Quixel Smart Materials was marked as the answer   
    Could be good if you will drop me the link to the material example to test if my fix is correct.
  8. Andrew Shpagin's post in Retopo all instances at once was marked as the answer   
    It is possible via script. You may get retopo scene as mesh, then iterate over all sculpt objects, get transform matrix, multiply over inverted matrix of initial sculpt object apply it to mesh and merge into the retopo scene.
  9. Andrew Shpagin's post in [BUG] hotkey for Change parent to Root was marked as the answer   
    Fixed in 35. You need to hover the object to drop to root and press hotkey.
  10. Andrew Shpagin's post in [BUG] hotkey for Change parent to Root was marked as the answer   
    Fixed in 35. You need to hover the object to drop to root and press hotkey.
  11. Andrew Shpagin's post in Cant change layer blending modes with scroll wheel anymore was marked as the answer   
    You need to click on the droplist first, then use wheel. 
  12. Andrew Shpagin's post in [Fixed] VerTextures/Fracture with Vertex Painting bug? was marked as the answer   
    Fixed in 30
  13. Andrew Shpagin's post in [Fixed] UV unwrap paintroom bugs was marked as the answer   
    This is definitely bug (will be fixed), but there is workaround:
    Don't press Apply UV set, just go to Paint room and agree. In this case all works correctly.
  14. Andrew Shpagin's post in changing parent with Python: nothing happens? was marked as the answer   
    Fixed in 28 (will be released in 1-2 days)
  15. Andrew Shpagin's post in Realtime turntable animation export for the "paint tab" view was marked as the answer   
    Just turn off AA, set light scattering to zero, amount of rays = 1, AO = 0.
    You will get the same effect as in paint room except shadows.
  16. Andrew Shpagin's post in Bug tool curve with "use spacing" active was marked as the answer   
    Looks like in 2023.16 it works correctly
  17. Andrew Shpagin's post in 3dcoat is too slow-why? was marked as the answer   
    Looks like there is global reason of 3DCoat (and other soft as well). This is Win update KB5023706 (google it).

    We recommend uninstalling KB5023706.To do so, press the [Windows Key], type 'Uninstall updates', and select KB5023706 to uninstall.
    In 2023.09 3DCoat will check for this update and ask the user to uninstall it. I hope that future updates of Windows will not cause any further disruptions.
  18. Andrew Shpagin's post in [Solved] All metals in albedo texture are black on export was marked as the answer   
    I corrected the preset, I have set "Albedo" instead of "Diffuse". The difference is that Diffise is black if Metall=1. Albedo is not influenced by metall. Now you may do it manually (diffuse->albedo).
  19. Andrew Shpagin's post in [Solved] Quick Access menu pops up when I press Space to move a Pose tool line was marked as the answer   
    Space does not influence when you drag pose selection. But it allows you to enter numerical values if you drag gizmo.
    So all seems correct there.
  20. Andrew Shpagin's post in [Solved] 3DCoat 2022 - Vox Clay brushes only sculpt squares was marked as the answer   
    Vox Clay is very specific brush, it does not use alpha intentionally. 
    Instead, you may use any of Voxel Engine brish that may use alpha and similar to this brush. Look the Clay brushes, enable dependence on alpha in brush settings.
  21. Andrew Shpagin's post in [Fixed] Ptex Baking scale issue was marked as the answer   
    Fixed in 42
  22. Andrew Shpagin's post in [Fixed] camera freaks out when using 2d paint and ortho camera was marked as the answer   
    Fixed in 42
  23. Andrew Shpagin's post in [Fixed] initial subdivison: Catmull-Clark was marked as the answer   
    Actually Catmull-clark subdivision is used in 3DC as main subd method.
  24. Andrew Shpagin's post in [Fixed] Rawvox import and export issues was marked as the answer   
    Fixed it in 2022.40
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