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Carlosan

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Posts posted by Carlosan

  1. Some model parts have staked islands and other parts don't.

    Before baking just move the extras out of another Polygroup and keep it hide for baking. Move them back after.

    After baking, when using a normal map doesn't exactly work because the vertex normal are inverted, that step need an extra work.
    When multiple areas with different normals are mapped to the same UV space, the baked normal map can become inaccurate.

    Do you need to keep resources ? If not will be more efficient to work with uDims splitting the model uv islands over squares of the UV space.

     

    //edit 

    I forgot to said... if you work with staked islands, all islands must be split by seams

    • Like 1
  2. @SreckoM  

    3 minutes ago, SERGYI said:

    Please try the latest build from here:
    https://pilgway.com/~sergyi/links-Linux.html
    In my test, it works as expected under Ubuntu 20.04. Still, there are two noticeable glitches: flickering of the input license dialog and slow/incorrect response of the small buttons on the navigation panel. Regarding tablet support, I don't know what to suggest because my Wacom Intuos 3 works out of the box.

     

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