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Carlosan

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Posts posted by Carlosan

  1. Please post an example of a tiled texture generated by you that is useful (with text prompt).

    And

    What would be the difference in the process to generate the texture outside of 3DCoat and use it inside 3dcoat ?

    Or have a plugin within 3DCoat that generate the texture outside of 3DCoat and use it inside 3dcoat ?

    :huh:

  2. Hi

    Hope this help

    3DC documentation: create brushes 

    If you need to edit any already create alpha, on Brush Panel press RMB over the brush to edit it on the external editor.  
    fetch.php?w=150&tok=0971ee&media=general

    The order of these Layers in the external editor is important.

    They are: 
    Color: This contains the Brush color as well as its corresponding Transparency mask. This mask affects the Glossiness Layer, as well. 
    Height/Depth: image-based painting affects displacement for sculpting and height/depth. The “zero” height of this Layer corresponds to “middle gray” or (127, 127, 127). Darker values corresponding to the concave areas will create valleys, and lighter values corresponding to convex areas will create peaks. 
    Specular: White represents maximum Specular. Black represents absolutely no Specular, with shades of gray representing intermediate values. The Color layer of the Alpha’s alpha transparency also determines where Specular painting occurs. 
    Erase Mask: This layer is used to create alphas that ignore certain values in other layers while painting. Remember that this mask affects the lowest Layer in the list and is active when you erase painted areas using Ctrl+Shift.

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