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Carlosan

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Everything posted by Carlosan

  1. Download the installer of Mandelbulber. http://www.mandelbulber.com/download.php Tutorial about Fractals and Mandelbulber http://www.blender-game.com/2014/03/how-to-find-inspiration-to-make-picture.html http://www.youtube.com/watch?v=bO9ugnn8DbE#t=65 http://www.youtube.com/watch?v=k5ceB6lzK6M#t=109
  2. Hi all http://farsthary.wordpress.com/ This is a small but important revamp for FillHoles tool. Completely changed its behaviour to allow more consistent holes boudary treatment. previously all actions where applied at the end of click. Now holes are saved and different actions are applied one by one at user choice. Also solved an important bug in Contour smoothing causing the contour to sligthly rotate in each iteration. now it behaves at should be. Cheers
  3. Any comments -or bets- can be shared at our Google+ community too https://plus.google.com/u/0/communities/106474664209983631500
  4. using v4.1DX... the last proyect i was working -in voxel model- brought my computer to its knees... switched to 4.1CUDA... performance was much better.
  5. [sCRIPT] ajz_tRenderSettings [sCRIPT] ajz_visibilityGroups [SCRIPT] Multiple Res+ [sCRIPT] Search for volume [sCRIPT] Switch rooms using hotkeys [sCRIPT] VoxTree layer and shader names to CSV [sCRIPT] ajz_VoxTreeMergeDown [sCRIPT] Multi smooth pose/freeze selection [sCRIPT] ajz_copyToSculptRoom [sCRIPT] ajz_toOneSet_uvRoom [sCRIPT] selecting entrys from a dropdown menu
  6. could be added to this request select symmetry to more that one axis at same time ? Actual symmetry in X or symmetry in Y or symmetry in Z Request symmetry in X and/or symmetry in Y and/or symmetry in Z ty ! i voted layer mask anyway
  7. Send any technical and support-related questions, feature requests to Andrew Shpagin at support@3d-coat.com
  8. Hope it help http://3d-coat.com/forum/index.php?showtopic=10451
  9. Andrew Shpagin, on 15 Jun 2014 - 04:48 AM, said: 4.1.09 - Primitives history window. It keeps history of primitives usage (Windows->Primitives history). It opens way to nondestructive modeling. Further I will add curves, merge, cutoff and possibly stroking history.
  10. If is useful Vote system opened http://3d-coat.com/forum/index.php?showtopic=16297&page=0
  11. fine blocking redesign adding parts adding details * all done using voxels + primitives booleans + radial next step adding non symmetrical parts preparing model for surface sculpt
  12. Was actually the result of someone requesting it The history http://3d-coat.com/forum/index.php?showtopic=14816&hl=%2B3d-coat+%2Bjpeg The mantis request http://3d-coat.com/mantis/view.php?id=1239
  13. Brecht Van Lommel hired by solid angle, he is not more doing cycles development. http://lists.blender.org/pipermail/bf-cycles/2014-June/001961.html Hi all,In July I will start a new job at Solid Angle, working on the Arnoldrenderer. This unfortunately means I will no longer be able to add newfeatures to Cycles, though I'll still be around and happy to assistother developers.Many important features in past releases have already been implementedby other contributors, and I expect that the improvements will keepcoming.As for other Blender development, I'll continue to be involved as a volunteer.Many thanks to all contributors and users. I'm especially grateful toTon for supporting my work on Cycles. I think we have pushed opensource production rendering quite a bit further, and I hope to see youall continue doing awesome things with Cycles.Thanks,Brecht.
  14. yup.. playing with details is the game cutoff + 2D grid = my best friends
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