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Carlosan

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Everything posted by Carlosan

  1. E Panel select Rectangle brush use it like island selection dragging a rectangle over all the overlapped islands
  2. to paint materials, try to swicth off color press RMB over the squares Now you can see a X over the square, the color is switched off so you can paint using the material default colors without add any extra RGB when finish.... turn color ON pressing over the squares with the RMB again
  3. yep, you have the option weld vertices when import a model glad you find the solution
  4. the best option would be to move all the toolbar and SHIFT key options to the TOOL OPTIONS PANEL +200000000000
  5. Hi Can i use the material/mask option to overlap a reference image over a model just to paint diffuse/normal maps over it without modify the paint with the pixels in the pic ? I have very low images to replicate making hand painting. The references are good, but the low quality pixelated all the layer Take more time to clean up all the jagged strokes that make a clean draw. So the idea is to use material or mask popup like references images just to paint the model following the pictures BUT i dont need to modify my paint with the picture content pixels (i duno if im clear, sorry) I need to paint trough the material ty in advance
  6. resize paint room > transform/copy tool dont use layer0, this layer i used internally by 3DC to bake displacement maps. like material is ok... hmmm... please add a capture screen
  7. Merge the obj without voxelizing in this picture is off, turn it ON add details using Live Clay.
  8. when you import... AUTOSMOOTH GROUPS is OFF ?
  9. when import the object... select Auto Smoothing Groups = OFF
  10. http://3d-coat.com/forum/index.php?showtopic=1003
  11. do you mean overlap uvs in UV room ? select and island Ctrl+C select the island to combine to Ctrl+V
  12. hmm Edit Save Hotkeys and then open/edit \Documents\3D-CoatV4\Layouts\hk.hotkeys helps ?
  13. in the original app, the normals are ok ?
  14. can be no more than 7 in total in a project texture size limit is 2K by layer Steam and 3DC FAQ http://3d-coat.com/forum/index.php?showtopic=10451&hl=steam The best way to know for sure, is to contact sales and let them know your particulars.
  15. Customize_Hotkeys http://3d-coat.com/wiki/index.php/11.1_Customize_Hotkeys
  16. Merge without voxelizing and use live clay, yes When importing OBJs from Zbrush, in 3D-Coat use File-Import-Import Mesh for voxelizing. A dialog will pop up. Click on the checkbox called "Merge without voxelizing". Then use the scale gizmo in the viewport to scale up your model to desired resolution, and finally click on Apply. If you do not click Apply, then nothing will happen. Try Merge to separated volumes ON Which are your system specs ? Basic intro to 3D-Coat : http://vimeo.com/53730783 voxel mode is used for basic shape modeling sculpt mode for add details Live clay for fine details
  17. <------ +1 Do you know Mantis? 3D Coats bug reporting / feature request website http://3d-coat.com/forum/index.php?showtopic=10198
  18. http://www.eng-tips.com/viewthread.cfm?qid=218054 http://en.tm-wiki.org/wiki/GBX
  19. can we avoid to triangulate mesh ? any ghosted option ?
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