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Everything posted by Carlosan
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Hi If you have open meshes this problem may appear again randomly. So you may press Make closed in import panel. You should import ot as surface, merge to separate volumes = ON With next build this problem will be resolved
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Maya 2014; retopo sneak peak...SHRINK WRAPPING
Carlosan replied to L'Ancien Regime's topic in CG & Hardware Discussion
shrink-wrapping... was an early softimage XSi feature autodesk is taking all xsi code, porting to the lead apps... just to let Simage rest in peace -
Andrew is working on it. In next build will be solved, please test ty
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i found a specular channel with weird pixel zones, baked in the same color layer B12C sending scene and the shader used, please install it first
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Sorry im using your post to ask for help too I got this problem, pics attached are surface mode - retopo - and merge with PPP i dont know what im doing wrong... but may be is same bug related ty
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Tileable Voxel Mode http://3d-coat.com/forum/index.php?showtopic=6518
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Supershader ? is not in your default install ? http://marupura.word...8A%95%E5%BD%B1/
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are you using the v4_BETA12b ? http://3d-coat.com/forum/index.php?showtopic=10395 render out off centered is an old v3 bug
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- Textures > Import > Normal Map (external NM done with another app) is not working - Layer > Import > Depth (same external NM done with another app) is working Will you check it please ? ty
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Doc request: understanding brushes, textures, material installation
Carlosan replied to pbowmar's topic in Basics & Interface
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The Layers0 is used with paint information Layer0 must be empty External Maps must be imported using Layer > Import > Depth Please will you try ? ----------------------------------------------------------------- //OFF TOPIC When import the model http://phtn.me/3dcmantisbug1020 its loaded with 3 UVsets ballBot ballMid ballTop BUT when switch to UVroom only ONE UVset is showed ballBot and the 3 UVsets are listed in the Materials Window ballBot ballMid ballTop Please add +1 to this request. Support needed, ty http://3d-coat.com/m...view.php?id=797 Materials and UV-Sets have the same meaning but you are using different words
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please list your actual hardware specs
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erhh... Layers Color Blend Normals ?
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The supershader project from X, Y, and Z The projection is local or global ? is -may be- better a Camera projection ? ------------------------------------------------ TXTR_TREE01 Have front and side projection
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ty man awesome stream !
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i am in !!! cooooool !!!!! BeatKitano, which is your GMT ? i am at -3 Greenwich ty
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I asked Taros to let in the thread only the info needed by the community and asked him to delete ALL the OFF TOPICS. Was my idea and my responsibility. My priority is the community and the community must be sheltered. Every one must think about which image we are sharing with the digital artist big community. What we have to offer to the others ? Awesome works with an app that is growing day by day ? Our knowledge helping the new users to find the way ? Or our personal grudges battle of egos ? 3-DC need to grow and we -like community- need to grow too United i hope
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Channel Toggle Icons. 3D-Coat has three channels that you can paint at any given moment. On the left you can see in the image those three icons. They are from left to right: Depth, Color and Specularity. This icons will, upon LMB clicking, toggle the channel on or off. If the channel is off, you will see a large “X” over the respective icon. Also if you hover over each icon you will notice that there are a few more options for each, which can also be controlled with your RMB + dragging up/down or left/right. RMB and dragging your mouse up/down will change the intensity of your pen. RMB and dragging your mouse left/right will change the size of your pen. Source http://3d-coat.com:8081/wiki/index.php/2.3_Pen_Options_in_the_Tool_Bar