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Everything posted by Carlosan
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philnolan time ago give the solution about this feature request http://3d-coat.com/forum/index.php?showtopic=9818&st=0&p=75575&hl=armature&fromsearch=1entry75575 You draw the outline of the shape you want and it creates a mesh similar to the E-Panel tools in 3DC. But it also automatically generates bones. and can make fairly complex shapes with full rigs.
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Painting problem - bizarre dots all over
Carlosan replied to paulrus's topic in SOS! If you need urgent help for 3DCoat
hi do you have upgraded to win8 and then the problem appear ? -
hmmm paulrus have same problem using softimage... and he is using win8 too http://3d-coat.com/forum/index.php?showtopic=11343&hl=&fromsearch=1
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remember to downgrade the volume before to use poser tool.
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Ty AbnRanger for your reply: Sliders let to see easily a range lower valor begin at left... higher valor ends at right but with actual design... user must try to know which is the range of... -example- <Specularity Modulator> default is 1 but range can be 0 to 2... ok im at middle compared to <Contrast> default is 0 but range can be 0 to 1... oh ok, now im at the lower range <Brightness> default is 0 but range can be -255 to 255... oh well... Contrast is 0 to 1 and Brightness is -255 to 255 ? A more clear design can be: <Specularity Modulator> <............Contrast............> <..........Brightness..........> A slider or ANY alternative graphical design let easily to see which is the range. We work with images... we need to see to know and understand... ------------------------------------------------------------- And what about When we press one of these buttons then we see appropriate list of the tools for this group was a UI design decision too ? Which is your opinion about it ? ty again
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Is it possible to place a texture onto a reference mesh ?
Carlosan replied to Marcus's topic in Basics & Interface
wow... really !? great !!!!! found it ty -
are you using win8-64 ?
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Painting problem - bizarre dots all over
Carlosan replied to paulrus's topic in SOS! If you need urgent help for 3DCoat
phil had same problem http://3d-coat.com/forum/index.php?showtopic=11331&hl=&fromsearch=1 -
activate rotate along motion direction
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sorry im digging the 3DC dev history but... i need enlightenment i was asking about features that was implemented in early version and then changed i need to know why. -------------------------------- first is popup tool library: User only can interact with a tray showing ONE element, the active element. (see image below) When the user press over the element thumbnail... a windows popup show ALL the elements in the library... ready to be selected. I found that was implemented in version 2.05 Why this option was changed ? for my POV will be a radical time saver, and let to optimize the UI layout... why was changed ? ----------------------------------- Then i found a second surprise... sliders ! and now are gone... v2.05 too source http://3d-brush-dev....es-part-in.html why ? any help is welcome
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Libraries: Pop-up Windows vs Tabbed Windows
Carlosan replied to Carlosan's topic in Feature requests
This feature was implemented and then changed 3DC v2.05 had TOOLS POP-UPS source http://3d-brush-dev.blogspot.com.ar/2008/01/i-thank-to-everyone-who-takes-part-in.html can i ask when was this navigation option changed and why ? ty -
Smooth surfaces not so smooth anymore?
Carlosan replied to Voxelapocalypse's topic in General 3DCoat
i think that post can help... time ago i had some similar troubles: http://3d-coat.com/forum/index.php?showtopic=11157&view=findpost&p=86447 -
but apparently we have some troubles exporting .obj from 3DC to another apps is anything changed ? relative vertex-numbering is now an important option ? links to reports: export to maya using ptex http://3d-coat.com/forum/index.php?showtopic=5073&view=findpost&p=87335 export to LW 11.5 http://3d-coat.com/forum/index.php?showtopic=11331&view=findpost&p=87338
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hi are you talking about rotate along motion direction ? source http://3d-coat.com:8081/wiki/index.php/Doc:Manual
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Do you have 3DC installed to some other place than the C drive ?
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yup we have a lattice deform but... may be the next step is to have curve deform to warp the model in any axis
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hmmm thats weird... because Zeddicus at other post talk about the same I/O issue... http://3d-coat.com/forum/index.php?showtopic=5073&view=findpost&p=87335 The key is to not use any meshes exported from 3D Coat...
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this happens after LW upgrade install ? sounds like a vertex order altered during mesh export/import
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Is it possible to place a texture onto a reference mesh ?
Carlosan replied to Marcus's topic in Basics & Interface
Paint room File Import Model for per pixel painting Import the obj add a new layer -dont use layer0, 3dc use it to bake displacements- so over layer1... Texture Import Diffuse map Go to Retopo room you can see the model with texture like reference mesh ready to be retopologized -
i had some time ago same problem... was gone after i upgrade the graphic card drives. what if its open with opengl version ?
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Do you have a a surface mode object painted ? i find holes AFTER paint layers at surface paint mode... -------------------------------------- Andrew talk about reduce tool: http://3d-coat.com/m...view.php?id=841 Andrew 2013-02-05 15:28 I managed it, seems Reduce may create too big triangles that causing wide set of problems. Not I limited triangles size growing, it works now much better. Andrew 2013-02-05 15:29 I set it as resolved, if it will appear again in beta12, reopen issue.