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Everything posted by Carlosan
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it help ? http://steamcommunity.com/app/221410/discussions/0/846939071459512485/
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There is a 3.7.18H version upgrade: http://3d-coat.com/f...?showtopic=8887 GL is slow... try DX64 version if you have a nvidia card
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ty all advices i have a new issue every time i use MOVE TOOL, it take an alpha and "kicks" a strong stamp, even if you press very softly so every move let over the surface circles that need to be soften how do you avoid it ? Why the move tool dont use proportional editing BUT use an alpha mask ? Is there a proportional editing mode to allow transforms with distance falloff* ? *without to use the falloff setting that vary radial falloff of the depth
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please try -at the upper center- Z-Bias = 0
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white areas after baking and othe problems in life
Carlosan replied to puntoit's topic in General 3DCoat
hi ajz3d had similar troubles recently im linking his workflow http://3d-coat.com/forum/index.php?showtopic=10734- 17 replies
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- baking
- white areas
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(and 1 more)
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what if... user can mark seams and/or splines like guides before to reduce it down ? Can be used with the autoretopo mechanism this way will avoid any tris/ngons fails
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expansion pack using Oliver Thornton's textures and pens: http://www.3d-coat.com/big/OT_Pack.3dcpack
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If you are new for this -like me - add an primitive in voxel room select any shader named PICMAT-something RMB Construct new shader add a shader name the you need to find the matcap pic that you need to make the shader from the new shader is created in the folder -the texture used is copied here by 3DC- C:\...\Documents\3D-CoatV4\Shaders\Custom take care about the matcap pic size... 4kpics take more time to be loaded
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Retopo room At retopo menu Import the obj scale if needed and press enter Then left side Tweak Split rings
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[Trello vote] Let the user to create-organize a Shader Library
Carlosan replied to Carlosan's topic in Feature requests
it's not a 3DC Pack my way to make a collection is to download matcap libraries -googleit- and add it to 3DC. (i found zbrush, mudbox, modo matcaps) Or build your own matcap using Macrea More info here: http://3d-coat.com/forum/index.php?showtopic=11165 -
Let the user to create/organize a Shader Library*, easy to browse by variety of types. And let to change the shader icon size too please ty (* tweak the Shader popup window) -------------------------------------------------- mantis request open http://3d-coat.com/mantis/view.php?id=953 Trello vote card https://trello.com/c/nc5fqyxZ
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mantis request open http://3d-coat.com/mantis/view.php?id=714
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The mantis request was named RADIAL SYMMETRY http://3d-coat.com/m.../view.php?id=50 please add your +1 ty ----- and this link was the old request http://3d-coat.com/forum/index.php?showtopic=4256
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fixed in beta12
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Please is very important: every1 that like the idea, please support it adding a +1 at 3DC Mantis Bug Tracker * http://3d-coat.com/mantis/view.php?id=950 * Mantis Is the day by day Andrew dev schedule roadmap
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is not in the shader library ? hhh... im attaching the pack so MaruP_SSS.3dcpack
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BETA11A i follow your steps canT crash 3DC
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mantis request (please if you like the idea support it with +1 / ty) http://3d-coat.com/mantis/view.php?id=950 Sculpt layers let you organize your sculpting and combine forms and details in a non-destructive manner. You can create a layer and then sculpt so that only the new details appear on the new layer. To modify your sculpting on that layer you can either perform additional sculpting or remove the layer without affecting details on the base mesh. Sculpt layers combine in an additive manner. They behave much like layer systems in 2D image editing applications such as Photoshop® , but record 3D sculpting information. ----------------------------------------------------- Sculpt layers let you: - Maintain sculpted elements separately from one another. - Adapt to changes in art direction - Form or detail on one layer can be modified or removed without affecting information on other layers. - Split surface detail for a shader - For example, you can create texture map sets for a shader with separate channels for skin, mud, warts, and scars, then store each channel's detail on a separate layer. - Explore different design directions - Create a new layer to try out a new idea.
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mantis request http://3d-coat.com/mantis/view.php?id=191
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is the named fake_sss
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Scott Spencer (Autor) is a good source. i use to learn reading free ebooks about anatomy http://www.e-booksdirectory.com/listing.php?category=362
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its possible to make a 3D-COAT NEWSLETTER BY EMAIL ? If yes, user can be informed easily about: new releases, new interview, new tutovideos and... about useful support information like this one. regards