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Everything posted by Carlosan
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Texture Baking high res to low poly with multiple layers?
Carlosan replied to popwfx's topic in General 3DCoat
the lowres have the 3 UVmaps done and is one object ? if yes... and if i remember well... With the highresmesh go to paint room > textures > textures baking tool Input mesh mesh to receive projected textures select the external lowpolymesh -
Official 3D-Coat channel - YouTube there is a lot of good tutos that can be applied to any sculpt https://www.youtube.com/results?search_query=3d+game+resources+3d+coat&oq=3d+game+resources+3d+coat hope it help
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hope it helps Normal Map Projection Correction
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more ? Pixologic buy Sculptris, right ? Why there isnt 1 code line implemented from sculptris to ZB ??? They add Dynamesh like a big news... c'mon, dynamesh was in the code forever... ZB always make cache to disk, just now users can change the settings
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ty all ajz3d, the cloth is traditional modeling. DIABO
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How to refresh material image thumbnails
Carlosan replied to ohsnapitsjoel's topic in General 3DCoat
I don't know why Maybe send Andrew an e-mail with the same question (support@3d-coat.com) can help. -
hmmm, are you using the version 3.7.00 ? can be a bug. please try the v3.7.18H http://3d-coat.com/forum/index.php?showtopic=8887 hope it help
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Zbrush over 3DC have only 1 killer PRO Render-Shader settings & Render Passes ANY model rendered in ZB look awesome in the first try. Using 3DC you need more time and an external composition app to get same result Zbush Cons ? The code implementation is OLD. Do you thinking why still there isnt a ZB 64bit version ? 3DC have far away more potential development future, taking note that is a young software -half aged that ZB-
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Hi Can you tell us which version you are using and what your computer specs are? These things will help.
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[Solved] Setting scene scale for Blender - 3DCoat scaling issues
Carlosan replied to ohsnapitsjoel's topic in General 3DCoat
i used to scale the exported obj x10 --------------------------------------------------- sometimes i use blender applink too http://3d-coat.com/forum/index.php?showtopic=6706 -
Well, at final stage -before to add pores- i need to polish the skin which is the best tool/workflow to make this clean continuos surface ? ty reference pic
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right, i saw its... but are fixed values the old system let to customize - Define Steps - Detail - Smoothing well, May be Raul could add more option when back ty
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will be great to have a "macro recorder" where user can read every click pressed in a log text like example... and using this table http://3d-coat.com/i...anguage=English Left side USER ACTION = Right Side SOFTWARE COMMAND Select Brush shape = SELECT_PEN_SHAPE Radius = PEN_RADIUS Load a new material = ADD_MTL --------------------------------------------------------------- There is a EDIT > Customize UI but never used it, i dont know how it works
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Hi Plase any1 knows where are the old Clean Clay parameters ? - Define Steps - Detail - Smoothing Look top left at 0:52 ty
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recently found this good tutos 3D Coat hard surface modelling tips
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looks good ! ;D yeah, from my pov... voxel sculpt feeling when you sculpt is superior to surface mode... so bad there is few tools. note Happy BDay man !
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another shader hope it help outline_shader.3dcpack
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Happy Birthday Digman!
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wow there is much more videos that i can learn lol never saw this ones, ty so much
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nice can i ask how many polys cthulu have ? ty
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A user is selling used Javis Jones training bundle http://3d-coat.com/f...l=&fromsearch=1