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Everything posted by Carlosan
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i was reading the format supported http://sketchfab.com/faq and they have exporters for 3dmax, maya, blender, solid works and sketch up... are you using any of this programs ? and last which format are you using for export ? any export format used needs uv channels
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workflow for UVs to be used with Export Model?
Carlosan replied to 3dCoatWannabe's topic in General 3DCoat
Ty people, friendly and helpful like always ----- <--- same feeling here -
The normal map baked cant be exported as a displacement map for displacement, microvertex is better remember > microvertex requires a good uv map, to prevent projection errors guides http://3d-coat.com/forum/index.php?showtopic=10482&hl=%2Bnormal+%2Bdisplacement&fromsearch=1 http://3d-coat.com/forum/index.php?showtopic=10137&st=0&p=78406&hl=+normal%20+displacement&fromsearch=1entry78406 Normal to displacement thread http://3d-coat.com/forum/index.php?showtopic=10018&st=0
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workflow for UVs to be used with Export Model?
Carlosan replied to 3dCoatWannabe's topic in General 3DCoat
1. How can I combine several UVs into one to be shared among several Paint room objects? same question, any help is welcome ty -
Import Error - "the square of the UV set is too big"
Carlosan replied to popwfx's topic in General 3DCoat
will you please to try to put the UV limits inside the texture map ? in the pic posted the uvset limits are outside the trunk... just a test, nothing more ty -
Import Error - "the square of the UV set is too big"
Carlosan replied to popwfx's topic in General 3DCoat
(0000545) Andrew 2011-04-12 20:14 This problems happens ofthen if model have random or incorrrect UV set. This modet has square of UV set = 130. It is really huge. Like 130 UV sets. So such models should be loaded with Auto-mapping and then get UV set correction. To avoid such problem in future I made detection of incorrect UV sets. In this case warning will be shown - "The square of UV set is too big. It may mean that UV set is incorrect or tiled too much. It may lead to long loading time or crash because of lack of memory. We recommend you use auto-mapping and then use UV tools to create correct UV set." -
UV Texture Editor - Make Padding Wider?, Shut off UV Island Respect?
Carlosan replied to Bony's topic in General 3DCoat
and... - File -> Export Model > In the Export options window that pops up there is a check box for "Create Padding". gl -
Import Error - "the square of the UV set is too big"
Carlosan replied to popwfx's topic in General 3DCoat
There was a bug report with some workarounds http://3d-coat.com/mantis/print_bug_page.php?bug_id=516 http://3d-coat.com/mantis/print_bug_page.php?bug_id=203 http://3d-coat.com/forum/index.php?showtopic=9873&st=0&p=75939entry75939 -
http://www.xnview.com/en/download.html You can see the complete list of supported formats here: XnView Formats.
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Creating Your Own Preset Brushes Tutorials
Carlosan replied to digman's topic in Beginners tutorials
OH MY... ! TY DIGMAN !!! -
open the same project with version3 version4 is a beta highly experimental
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are you using microvertex painting ?
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File > Merge object i suppose
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i found the same... the normal map baked cant be modified i just make a new one when need to add more detail effect are accumulative
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references... hmmm Draco Movie Dragonheart
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Ty Digman
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6 Sculptors: 6 Questions
Carlosan replied to The Candy-floss Kid's topic in CG & Hardware Discussion
:blink: :blink: :blink: ty ! -
sorry im asking again but how can i set color operation to modulate or modulate2x ? ty
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to see wireframe use: paint room layers export color -only export current layer selection- open the saved psd file in photoshop or gimp you can see 2 layers: - one with the color with multiply blend - the another one the wireframe UV map