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Carlosan

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Everything posted by Carlosan

  1. excuse me about my opinion... but... a competitive product must be estable. why ? because when you offer new tool possibilities you are trying to gain a NEW users market. so, how do you keep the new users attention ? following the standard that another competitive product offer. ------------------------------------------ anyway, this is the 3D-Coat V4 Beta testing thread people... please use the post to focus finding new bugs
  2. well... i think that this build is a step forward The only way to bug kill is to post every bug founded here, in the 3D-Coat V4 Beta testing thread the V3 development is dead... so what can we do ? help and wait... help and wait... i cant see another way
  3. I appreciated the comments, ty ! Fish.zip
  4. is this request ? http://3d-coat.com/mantis/view.php?id=341
  5. hmmm... try paint room texture texture baking tool
  6. There is a 3.7 update http://3d-coat.com/forum/index.php?showtopic=8887
  7. hi, Always brush size is proportional to object ? Is there any way to make a new brush preset that keep brush size from any distance view. I need a constant bush size. Doesn't matter the distance to object... brush size never changes. - Far away Can sculpt big strokes - Near view Can sculpt tiny strokes ty
  8. +1 to add Additive Painting to voxel or surface sculpt
  9. lately i have more time to test LC sculpt... your work really shines and open new endless possibilities for 3DC. ty
  10. YES !!! Its possible to select Tilt in X / Tilt in Y ?
  11. Hi people Can i jump back and forward from Sculpt room (surface mode) to Tweak room ? Im using a bit Tweak room... and find thats like a pose tool in steroids regards
  12. This pose tool is great in Surface mode but now i need to let stored the selection done, for use it after make some changes in another part of the model im not talking about Save Selection -thats works fine- Im talking about polygroups Is there any workaround ? ty in advance
  13. hmmm... curve tool draw 4 points apply switch to MOVE selection (below apply button) without press New Curve select every red ball point with LMB and move every one a bit apply and so on i duno how to move the whole curve regards
  14. Is there any chance to develop a SUBDIVIDE or INCREASE RESOLUTION option... NON DESTRUCTIVE ? Make a new ADJUST TOOL named SUBDIVIDE Make it NON DESTRUCTIVE ADD it like a new operator for every Layer. Actually is the [x1] [x2] reference. Add a new menu option with step upward / step formard And you have multires sculpt without need to cache it
  15. Mantis request http://3d-coat.com/mantis/view.php?id=530
  16. Ty Digman, always you give a big help testing in V3: works fine testing in V4: doesnt works fine will you please check ?
  17. erhhh... Change of proportions With gradient allocation is easy to change proportions of parts of a body. Is this tool pose ? How can i use a weight map to do gradient allocation ? Calculating of global illumination Global illumination (occlusion) can be calculated and baked to texture. Where is this feature o_O ? ty
  18. ty ebitz can i ask too about local space normalization settings in your preferences ? The retopo was manual ?... amazing detailed work !
  19. its me, or with V4 the extended menu windows close more fast ? suppose i select a voxel layers and need to subtract to another layer... i press RMB but is hard to select the layer needed because the layer menu list close so fast, and... if you move the cursor outside the menubox, its close too immediately. Is there any setting that user can change in preferences ? or the time to get the menu popup open is internal, fixed and default ? ty
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