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Everything posted by Carlosan
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Displacement is exported using the difference of a vertex's position and its position on Layer 0. Vertice positions will be taken from Layer 0. This is the preferred option for low-poly export. Dont use it for paint, 3DC use it. ----- Will be better by default to make it locked, or name it Mesh layer... let me make a feature request http://3d-coat.com/mantis/view.php?id=918
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which shader base do you use for baking ?
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Locking Objects in Paint Room Doesn't Work
Carlosan replied to alvordr's topic in SOS! If you need urgent help for 3DCoat
sorry but cant replicate it B4v10 - win7_64 Fill tool Fill with freeze when lock object or material fill ,layer, material or object works fine -
is this the bug ? a hidden layer means a locked layer, but not when using the brush tool to move some vertices. there is a mantis request open, please add +1 http://3d-coat.com/mantis/view.php?id=739
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Are any1 thinking to make an indie game or i misunderstood ? If yes, count me in please. There are many talented people here in the community to deal with that
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my POV in middle of this brainstrom - priority now is to find/kill bugs until the v4 release -roadmap say in 2 months- - Correct some misspelling and standard naming. - Tweak some tools location to make 3C workflow more ergonomically comfortable. - Optimize 3DC code to speed up the work. - after V4, to begin the interaction designer era ready for a v5 release -long term development-
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i found this A mantis request http://3d-coat.com/mantis/view.php?id=685 And a tuto http://www.bencloward.com/tutorials_normal_maps10.shtml
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Voxel Room is an old name ready to be changed -old v3 legacy- Is Sculpt Room where you can find 2 Sculpt modes Voxels: good mode to make the overall shape. We begin here. Surfaces: better mode to add details before to do a retopo stage If you switch to surface mode (pressing the V -voxel mode- in the layer name switch the object to S -surface mode-) And now You yes can paint the object at paint room and back and forth between paint and voxel.
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At Paint room View Show voxels in paint room is off, right ? --------------------------
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i strong support all but -from my pov- 7) Change "Voxel" Room (tab) to "Sculpt Room" At this room we Sculpt, is advance isnt advance... new users dont worry about it... Sculpt Room is clear. --- 1) Fix typos Is there any list done ? Or Andrew need to find one by one ? Andrew time is gold, may be is better to help him in this tedious find and change work
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i duno... in my opinion 3DC GUI is fine, need some tweaks for sure the biiiiiiiiiiggggg deal is: - Standard naming convention - Up to date terminology rename: Lot of titles/tools/rooms are still using old v2 v3 names. Voxel Room (?), VoxTree(?)... - And last but not less important: Please GROUP every tool in the same window following a WORKFLOW. An example ? Sure... look at this Philnolan request about Moving Proxy Visualization. >>>>> Easy to do... but ENORMOUS time saver !! <<<<<
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The work Andrew/Raul done with stability and bug fixing really shows. I prefer the dev team focuses in stability update until V4 release. And to do in between some UI tweaks. Because i duno how modular the 3DC code is. To remake UI adding changes and new features can make the code explode ? Anyway... if its modular may be is time to split the dev team, with a new team member focused in the UI changes. Just for a few time... to speed up skyrocket the V4 final release. Thats will make it shines like deserves.
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Thank you haikalle ! can i ask if possible to clean up the list deleting the resolved ones ?
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Brilliant !!! Mantis request open http://3d-coat.com/mantis/view.php?id=911
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oh lol just find it... sorry im doing Copyright infringement -With separate option to enable Icons in the Quick panel -Slider (or preset sizes like the shader/tool icon previews) for Quick panel Icon size ----------------------------------------------------------------------------- back to the thread So the idea is to make a petition to Andrew asking if is possible to elevate - UI enhancements and improvements to the same priority level that - Bug fixing is it ?
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Don't miss this one - especially if you are new to 3D-Coat. http://3d-coat.com/forum/index.php?showtopic=8549
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hope it help http://www.3dworldmag.com/2012/08/30/expert-games-tips-generate-more-effective-level-of-detail-models/
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trial begin first time your open the version and can install 2 version like example i can test v3 one month and when trial finish... install v4 and try it another month ------------------- Are you doing: Import import mesh for voxelizing
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Paint Room - Import Model for per pixel painting - Textures: Calc Occlusion Set I use: sphere + hemisphere into new layer Lights Count 360 post Smooth 2
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Happy New Year !! Hope you get better.
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do use less then 360 rays per frame for turntable render ?
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Hi Spacey are you using the last Beta_V4 version ? http://3d-coat.com/forum/index.php?showtopic=10395&st=0