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Everything posted by Carlosan
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Hi any news about radial ? or... is there any way to symmetry X Y Z at the same time ? ty !
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sorry i revive this old post but... control the intensity of the Freeze tool works... where can see the amount of intensity ? Freeze operations Hot key not working here, please could any1 check it ? TY! Toggle freeze view (ALT+F) nothing Unfreeze all (CTRL+D) ok Invert freeze/selection (CTRL+SHIFT+I) ok Show/hide freeze (CTRL+F) nope Smooth freezing (CTRL+NUM*) hmmm no Expand frozen area (CTRL+NUM+) no Contract frozen area (CTRL+NUM–) no Freeze border (CTRL+NUM/) no any help is welcome u using last beta
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im trying to do dense stamps using materials or masks in SMode Is LC inflate the best way ? ty
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http://3d-coat.com/forum/index.php?showtopic=9592&st=0&p=73931entry73931
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3D-Coat 3.7 updates thread
Carlosan replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Whit this new features... can I edit the curve of the brush shape ? ty -
3D-Coat 3.7 updates thread
Carlosan replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
ty BK, found it SHOW BETA TOOL must be activated to paint surface objects my fault lol -
3D-Coat 3.7 updates thread
Carlosan replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Best 3DCrelease ever !! TY! note: jumping from voxels/surface mode to paint... cant see any model to paint... room empty -
http://sn0v.wordpress.com/2012/05/11/installing-cuda-on-ubuntu-12-04/ I hope this helps
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processor cooler is working ?
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3D-Coat 3.7 updates thread
Carlosan replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
yes, same here -
3D-Coat 3.7 updates thread
Carlosan replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
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3D-Coat 3.7 updates thread
Carlosan replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Big Mesh. Import a large mesh (up to 16 M). This function requires two meshes; a low-poly reference mesh and a high poly mesh. Both should have the same non overlapped UVset. First import the low-poly mesh into scene using the usual import dialog, then load the high poly mesh using this option. testing 3.7.11 and still nothing, ty any help im importing in paint room trying ppp or microvertex. //edit voxel room primitive sphere switch to surface and brush using liveclay and draw increase resolution, the painted surface using liveclay dissapear 3dc crash -
Oh i see... Can i ask for your detailed workflow and settings ? ty !
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3D-Coat 3.7 updates thread
Carlosan replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Hi Please will any1 check if reference mesh / big mesh is working ? Maybe im doing something wrong when import the objs ty ! -
can i ask how do you get a cavity map ? ty
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TY ! https://gumroad.com/mdunnam#
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3D-Coat 3.7 updates thread
Carlosan replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
http://www.3d-coat.com/files/3d-Coat-V37-09B-CUDA64.exe -
from the beginner its hardhardhard to understand the 3DC workflow... the philosophy behind the tools in every room... to much potential but... how is interconnected ? for me, every room is like a standalone software. And there is a way to go from one room to another. The workflow is veryvery linear. Voxels are good for low/medium fast sketch (take care with the voxels density). To build organic is easy and mechanical using primitives and "booleans add/substract" . Convert voxels to surface is good to add surface detail. Export to retopo -manually, no auto- and go back, is good to add new objects. (like surface modeling) To paint normal o displacement maps is good for the last steps. My BIG fault -at the beginning- was to work comparing 3DC with ZB or MB. NO way. My best friend is to use Applink with Blender. This post changed my point of view about 3DC workflow, I hope you find it useful. http://3d-coat.com/forum/index.php?showtopic=8184 Regards !
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http://3d-coat.com/w...t_are_Voxels%3F ->