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Everything posted by Carlosan

  1. I would like to use the texture underneath to control the intensity and variation of the gloss coat using a layer mask Press the down icon right to layer name... to open the Blending Panel select Clip Mask Layer at botton
  2. you need to select coloring tool //typo correction, no brush but strokes
  3. Carlosan


  4. Did you select the coloring tool to see that controls on Tool options ?
  5. As I remember, hair in daz its a fine task. Morphs of original hair models can be done as any other object morphs in paint room > Tweak category using PPP or MV. To create new hair I use this blender addon, slow learning curve at first but very effective
  6. We need to wait Gen 9 import implementation to perform more test.
  7. Adjust Can be on colors by strokes Or height by strokes Or on the overall layer/model/surface And on Blending Panel
  8. many of the morphs I create in Zbrush takes advantage of two main factors. 1. masking 2. deformation panel functions ie: contrast, inflate etc. on 3DC you can create Layer Mask for painting Or mask (freeze) for Geometry
  9. Now I am learning how to create this Layered Image Editor This can be done easily on 3DC using Layer mask The Layered Image Editor (often seen shortened to L.I.E.) is builtin to DAZ Studio. You can access it by opening the Surfaces tab and clicking on any texture map (usually Diffuse) which will open a drop down list of options, including the Layered Image Editor. Click on that and it will open a new window for the utility with a copy of your selected texture map loaded. You will see that there are a number of settings pertaining to that image that you can adjust there, but the primary use of the L.I.E. is to add additional layers to the image. For example, you might want to add a tattoo, or blemishes, or a scar or bruise, etc. These additional layers can be added (or removed) by using the + or - buttons near the edge of the right pane. Then click on Resource > Browse to locate and open the desired image for the new layer (containing the scar, tattoo, etc.). You can then adjust the position, scale etc. to suit. Click accept and the combined image will be added to the surface and the result can be seen in the viewport. It does require that you have created or obtained the necessary images you wish to add as layers in advance, with any parts of the image background not wanted set as having 0 opacity. The documentation (dated but still valid, I believe) can be found here: http://4eyes.code66.se/?p=7608
  10. retopo/modeling: use this room to import the low level mesh from daz, add new polyg or modify polygroups done in zb, make UVs paint w/MV: use this room to import the low level or sub-d mesh to paint w/displacement to create details, morphs and a texture layer. Daz Studio uses Catmull-Clark Subdivision Surface technology. 3DC support Catmull-Clark Subdivision or HD Morphs. To import sub-d levels you can select this options: Specify if CC - smoothing is required. Otherwise, the flat subdivision is applied. The mesh consists of two levels of detail: display mesh resolution or initial resolution (mid - poly mesh) and high resolution mesh. Usually you see the mid-poly mesh in the viewport with a normal map created using the high-poly mesh. sidenote: as I see to create a daz bridge it is not an easy task. Dev scheduling mark the priorities.
  11. step 1A Your model as subtool imported on zb Picking the same subtool, I have imported the model from 3DC (paint MV) to replace it, no error popups Also UVs remains, no problem
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