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Posts posted by Carlosan
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Hi
Suggestions for development should be submitted to support@3dcoat.com
This is a community forum, and any suggestions here are likely to be missed by people who make those decisions. -
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Try with another project.
I found this command working fine
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Fixed in 32
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In this article, read about what normal maps are and the process of baking them.
Part 1. What Normal Maps Are and How They Work
Throughout the years, I have been trying to understand normal mapping and the problems that usually appear when working with them.
Most explanations I found were usually too technical, incomplete or too hard to understand for my taste, so I decided to give it a try and explain what I gathered so far. I recognize that these explanations may be also incomplete or not 100% accurate, but I want to try anyway. -
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If you select Surface Sculpting
Or Your Sculpt mesh is on Surface mode
(S) letter left to the layer name. (V) is for Voxel mode
The Pick & Paste Tool in the Surface Category on Left Tool Panel is available
Also can press SpaceBar to show QuickAccess Panel
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Also it is on Sculpt Room > Surface Mode
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Are you working on orthographic mode ?
Every single click is done on individual layer ?
Try this depth settings: MAX
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Yes, this tip is outdated
try
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Autopo will be used without any issue, the hard part is to learn how and when.
This is not a bug but your path of learning the software.It is difficult to help if you don't explain your current workflow
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https://www.artstation.com/artwork/zZOOL
People asked about my workflow on Cammy's clothes, so here it is.
Yes it's overly complicated, but it works.Keep in mind this is aimed at animation/vfx production pipeline, where the meshes need to be rigged, animated and the details should only be generated with displacement at render time.
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Your stencil have Indexed color mode, this is showing bad results. Changing to RGB color mode or 24bits don't show any difference.
Sincerely I don't know why the Black areas are take as White value.
Black is use to give flat results not modifying the surface, but with this stencil it works inverted.
Sorry, I don't know how to help.
Maybe asking in the Discord chat can give you a better answer.-
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@Elemeno
Defining a workflow is what allows for optimal use of the tools and what defines us as artists.Where will the exported model be used? In previz, cinematic, game?
In which render engine?
Will the model be rigged later?
Will you use uDims?The autopo algorithm (it has been improved) is very good, but it is not magic.
There is no tool to do it fast, do it pretty, do it well, just by touching a button.
All that step need hard work.The algorithm looks for ways to wrap volumes with surfaces, it is important to separate the model into similar "shapes" parts so that the process is effective.
Putting hands together with teeth, tongue with head, hardly gives a good result.If it does not give results, it is the way to recognize that we have requested an operation incorrectly.
This video shows how to create polygroups for each area of the model, and thus have a good baking.
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Hi
You mean this ?
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Hi
Please contact sales@3dcoat.com
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For Blender 4.3 the correct location is
C:\Users\<username>\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\user_default\io_coat3D
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Is right, my Exchange folder is also located on
C:\Users\<username>\Documents\AppLinks\3D-Coat\Exchange\Object texture folder, I let it empty
reinstall the addon on Extension folder, not Addons
How to texture a Hand Grenade | MH Tutorials
in Materials and Textures
Posted