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Carlosan

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Posts posted by Carlosan

  1. Personally I find MoI3d far more impressive for intuitive and accurate hard surface modeling.

     

    agree 100%

     

    remember Electro Plasma Gun ?

    http://moi3d.com/gallery/viewitem.php?id=724&subid=0

     

    3DC need to refine baking system, finish full PShop interoperability, add sculpt groups and sculpt layers, sculpt and paint at same time.

    next step a new PBR texture/rendering

    and finally upgrade retopo-room to modeler-room status using Nurbs

     

    my humble pov

    • Like 4
  2. i a great advance for sculpt programs and show the way, for sure

     

    i dont like the destructive way they take in the development

     

    apply any change asked by art directors will be cumbersome

     

    no destructive way using nurbs + booleans -from my pov- will be the way for 3DC to make the app a full Swiss army knife solution in any workflow

  3. yup

    -------

    what i said ?

     


    what if retopo room surpass the actual function and becomes Shape Room, with more surface modeling added and becomes the center pivot of modeling (merge, pick from retopo to Sculpt room and merge with ppp to paint room) ?

     

    is the logical development way, just we need more time

  4. Will be this applink compatible with the new

    Houdini Indie ?

     

    http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66

     

    Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini Indie which makes all of Houdini’s animation and VFX tools available under a limited commercial license to independent animators and game makers who want to use Houdini during the incubation stage of their business.

     

    ty

    • Like 1
  5. The Pirate

     

    by meindbender

    The Pirate is a one minute promo for Cartoon Network. Created by Swedish Meindbender Animation Studio.

    See more of our work at www.meindbender.com

    ------------------------------------------------------

    http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/meindbender

    ------------------------------------------------------

    CREDITS
    Director: Olov Burman
    Shading and Rendering: Michael Bengtsson, Hervé Steff
    Animators: Calle Halldin, Olov Burman
    Modeling: Hervé Steff, Michael Bengtsson, Olov Burman, Marcus Ottosson
    Rigging: Calle Halldin
    Post Production: Michael Bengtsson
    Music: Joel Eriksson
    Voice Acting: Pär Nymark
    Sound Effects: Ljudlabbet (Daniel Saxlid)
    Cloth and Hair Simulation: Marcus Ottosson
    Closepup Explosion: Matt Radford
    Water Simulation: Brian Looney
    Renderfarm: Rendernet (Henrik Norin)
    Modelmaking: Chris Schifferns
    Technical Support: Kustaa Vuori
    Programmer: Mihnea Balta
    3D Scanning: Paulo Kiefe (Creative Tools)
    Cartoon Network Representatives: Raf Gasak (Creative Director, Turner Broadcasting Europe), Lola Gamester (Project Assistant)
    Rendered with Maxwell

  6. http://3d-coat.com/forum/index.php?showtopic=16476&p=111699

     

    ... every external package may treat the quadrangulation differently when importing the model which will result different normal information on the model and then the normal maps wont display correctly.

     

    In short  -

     

    for the normal maps to display correctly the model should be triangulated so the normals wont change .The external package must import model with the normal information  and the correct tangent basis should be used for the external package to display it correctly.

  7. will your please explain step by step your workflow adding pictures ?

     

    usually you make an empty layer -parent group-

    with another 2 layers as children

     

    example

     

    - Parent

      - bolt

      - sphere

     

    Then and retopo room make 2 retopo groups, named bolt and sphere

     

    use Name correspondences for baking

    post-10142-0-92876700-1407325759_thumb.j

     

     

    At paint room, sub-object tab let you switch on/off the objects to isolate any1

    http://www.3d-coat.com/wiki/index.php/2.9_Sub-Objects_Tab

     

     

    remember not to paint over Layer0 -is used internally for bake operations

    and

    View

    show voxels in paint room = off

     

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