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Carlosan

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Posts posted by Carlosan

  1. Hi all

    Recently I´ve been doing some ground work, polishing FillHoles tool and other internal tools. Nothing fun to show but definitelly improving robustness and inbetween added here and there small useful new features, like the one I´ve being showing in this quick and dirt video series.



    Like proportinal inflate, I´ve recently added too in Separate disconnected functionality a treshold to delete smaller parts. Very common when we import noisy meshes with lots of floating parts.
    One of the most important feature is the possibility to bridge and connect seperated meshes manually, like I show here: http://farsthary.wordpress.com/2014/07/15/fillholes-revamp-test-1/

    So stay tunned because the real fun my start soon for me :P
    Cheers
    Raul
  2. Marmoset Toolbag 2

     

    1 - Maya. Tangent Space Maya

    post-10142-0-96312400-1407184177_thumb.j

     

    1 - Max. Tangent Space Max 

    post-10142-0-17039100-1407184180_thumb.j

    ---------------------------------------------------

    Triang Maya - NM1

    post-10142-0-19223200-1407183681_thumb.j

     

    Triang Maya - NM2

    post-10142-0-10739100-1407183680_thumb.j

     

    Triang Maya - NM3

    post-10142-0-00250400-1407183679_thumb.j

     

    Triang Maya - NM4

    post-10142-0-92144500-1407183677_thumb.j

     

    Best result

    Triang Maya = NM2

     

    ---------------------------------------------------

    Triang Max - NM1

    post-10142-0-18161800-1407184691_thumb.j

     

    Triang Max - NM2

    post-10142-0-06157100-1407184690_thumb.j

     

    Triang Max - NM3

    post-10142-0-92916300-1407184688_thumb.j

     

    Triang Max - NM4

    post-10142-0-82375800-1407184687_thumb.j

     

    Best result

    Triang Max = ?

  3. After updating to 4.1.11A, when i open up a voxel sculpt project from previous versions,  the "Pick-Layer" key H doesn't work, unless i switch over to the paint room, use it once, and then switch back to the voxel room. Not really a big deal, but a workaround.

     

    H key only works in between layers of same type of sculpt

    If you press a surface layer... can pick any other sculpt layer but voxel

    If you press a voxel layer... can pick any other sculpt layer but surface

     

    confirmed, reported, ty !

    http://3d-coat.com/mantis/view_all_bug_page.php

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