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Posts posted by Carlosan
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a new sure
ty
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2 weeks to figure out the topic of the next challenge ?
hmmmm
will be in 4 days ?
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Quote:
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The Visual Effects Society has just announced its involvement in a groundbreaking project: the creation of a reference platform for VFX software development. Called, quite simply, the 'VFX Reference Platform,' its purpose is to minimize incompatibilities between different VFX software packages and encourage further adoption of Linux by VFX software vendors.
Some background on the project from the VFX Reference Platform website:
"VFX and animation studios typically integrate off the shelf digital content creation (DCC) tools, such as Maya or Houdini, with in-house software and other 3rd party packages to create a connected end-to-end pipeline for their artists. Since the late 90's an increasing number of studios have started running a flavour of Linux as their primary OS for artist workstations for reasons of reliability, flexibility, cost, performance and as a natural progression from SGI's IRIX.
Due to the flexibility of the Linux platform, there are a number of different distributions on varying release schedules and this combines with software vendors all having their own schedules to create a situation where DCC software packages are often released with different and incompatible dependencies. This complexity results in VFX studios requiring specialist expertise to integrate a pipeline around these dependencies or often even deciding against supporting Linux altogether."
The VFX Reference Platform is a first-of-its-kind collaboration between numerous VFX software solutions providers and the VES. According to Chris Vienneau of Autodesk, the collaboration represents a big step forward. "For the past year, the VES has been collaborating with Autodesk and other software vendors to create a reference Linux platform to address the endemic hassle of ‘version-itis.’ We’re thrilled the VES is taking the lead to rally both the visual effects community and vendors on the Linux platform to organize this working group and benefit all of our customers,” he said.
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http://www.siggraph.org/discover/news/ves-releases-first-ever-vfx-software-reference-platform -
Features images* jump to wall of fame too
* image moderation
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erhh... this year ?
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grrrrrrrrrrreat !
i can check the rgb values used and make a shader group for baking inside 3DC
Quixel Suite Swatches location:
C:\ProgramData\Quixel\dDo\swatches
ty !
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ajz3d
can you assign a group of shaders randomly to all layers ?
http://3d-coat.com/forum/index.php?showtopic=6863
ty
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yeah, but you have a valid opinion -sometimes impetuous but valid -
as old contributor you have more possibilities to meet the inn development.
ty for your time
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E-on software is hosting the 3D environment competition 2014 on its website and is offering many prices. You can use any version of e-on software Vue, i.e. including the PLE, Trial, and free versions to design natural environments. Other software can be used in conjunction with Vue to work on projects. You can find the details through the following link.
http://www.e-onsoftware.com/showcase/competition/2014/
Just thought I will let you know in case anybody is interested in participating.
Create an image of any kind of environment!
Images can be in any style and genre, realistic or imaginary, as long as the natural environment is visually predominant. You can use imported objects and figures, but keep in mind that the judges will focus primarily on the quality of the 3D landscape.
Authorized Software PackagesYou may use your application of choice, in combination with any of the e-on software products. This includes any version of VUE (Theme-Packs, 3D SuperHero, Frontier, Esprit, Studio, Complete, Infinite or xStream), including the free Personal Learning Edition and the free VUE Pioneer.
You may also use Plant Factory, Carbon Scatter, Ozone, and LumenRT or their respective PLEs and trial versions!
The 3D Environment competition is open to everyone, hobbyists and professionals alike. The judging will be based solely on the quality, originality and artistic merit of the images, not on the software used to create them.
In the first stage of the competition, e-on’s Picture of the Day contest team will select 10 finalists from all submissions in each category. The finalists’ images will be displayed on the e-on website, with links to their personal website/gallery. In the second stage, our judges will pick the winners out of the finalists.
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the shader system... for me, the shader system...
why to learn GLSL or OSL if CGFX is industry standard ?
do you worked with cycles nodes ?
to work with is complex, very slow and harder to optimize
compared to vray or arnold...
artist need fast responses,
3DC shader system must avoid 100s sliders or unintuitive values
Aim for
Common language and work "out of the box" (your link to ShaderFX is a great example)
all this points can be watched in this slides
http://3d-coat.com/forum/index.php?showtopic=16362&p=110573
why to focus only in cycles ?
why not to put force to develop a strong API to let developers make plugins for any renderer in market ?
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info about here
http://3d-coat.com/forum/index.php?showtopic=4372&p=110232
is in development, im only posting the news from Andrew tweeter site.
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0001535: Multiple vertex color maps channels
http://3d-coat.com/mantis/view.php?id=1535
any +1 is welcome
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cavity map to overlay over specular or diffuse... to glow or dark cavities with fine details, dirt the crevices...
ambient occlusion map to dark big zones
curvature map to separate convexity occlusion and concavity occlusion
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use DDO sample project files that you can download and check out
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hmmm... is it any hidden geometry ?
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You must choose a topic theme and full description/challenge rules
Every winner do the same for every challenge
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can i ask...
Ranger, what do you think about the actual shader creation inside 3DC ?
what do you think about Bretch -the cycles developer- not more working at blender institute so he stop his work in any future cycles development ?
do you know there is 2 cycles version ? cycles working internally inside blender (Bretch development, gpl license) and cycles working externally as standalone app (DingTo development, apache license)
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I forgot to link dingto tweeter page -Cycles standalone current developer-
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And the info about Apache Licensing
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As far as I know, the standalone is still a work in progress and is not exactly the highest priority at the moment (though it's far enough along to render a wide array of scenes in).
Like J said, you will need to write a plugin for it if you want to use it with Maya.
------------------------------------------------------------------------------------------------ Im asking at blenderartist forum what happend with apache license now that Brecht -the full time Cycles developer- left Blender Institute to join Solidangle - Arnold render dev-
One thing is cycles inside blender with CPL license, and another one Cycles standalone with Apache license. Still no official reply.
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Brecht van Lommel napisał:
Many thanks to all contributors and users. I’m especially grateful to Ton for supporting my work on Cycles. I think we have pushed open source production rendering quite a bit further, and I hope to see you all continue doing awesome things with Cycles.As for other Blender development, I’ll continue to be involved as a volunteer.Many important features in past releases have already been implemented by other contributors, and I expect that the improvements will keep coming.In July I will start a new job at Solid Angle, working on the Arnold renderer. This unfortunately means I will no longer be able to add new features to Cycles, though I’ll still be around and happy to assist other developers.Thanks,Brecht.
Twitter discussion: What Andrew is currently doing.
in New Releases, Bugs Reports & Development Discussion
Posted
Andrew Shpagin @AndrewShpagin · 7h
Support of general symmetry done for all rooms. Making final cleanup.