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Posts posted by Carlosan
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do you have chance to open the same model in a comp with nvida to see the difference ?
just to check if its software or hardware related.
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or...
could be a bug
go menu -> voxels -> disable 'incremental render'. It's bug but I'm to lazy to fill this in on mantis ;D
0001442: Visual Artifacts working on sculpts - disable 'incremental render' solve it
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ty for clear info Tiles
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watching this feature at 0:43
Each Material has its own Layer Stack
Will be useful to add this option to 3DC ?
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Steam version is not commercial
http://steamcommunity.com/app/273390#scrollTop=114
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How much will the commercial license cost when it's available?
590$ per seat. -
3D-Coat to ZBrush AppLink
http://3d-coat.com/forum/index.php?showtopic=7886
Hopefully, this video will help spell it out a bit more, in a visual way:
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Hi
Hope it help
http://3d-coat.com/forum/index.php?showtopic=16287&hl=zbrush#entry109857
Hopefully, this video will help spell it out a bit more, in a visual way:
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0000918: Layer0 - by default to make it locked and rename it to Mesh Layer
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some times models at import are very small to work in, so its better to scale it to handle.
3D-Coat respect the original model scale when export.
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I glad to see there is no mention to Mudbox, but Maya -a software below Autodesk umbrella-
And no Mari but Nuke
Zbrush + 3D-Coat + Maya = winwin equation for modeling in film ?
i hope yes
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In the first half of 2014, Cutting Edge worked closely on Stuart Beattie’s recent horror/sci-fi film I, Frankenstein, developing the look of the key descension effect. In total over 116 shots were delivered by Cutting Edge, also including digital doubles, matte painting, wire removals and other supporting effects.
This ‘Making Of’ video highlights the process and takes a behind the scenes look at the work of the Cutting Edge team.
All of the 3D VFX work was completed in Houdini using Mantra for rendering, with Maya, Zbrush and 3dcoat for modelling work. Nuke was used for compositing.
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Hi !
Send any linux support-related questions to Sergyi Kryzhanovsky at
support.linux@3d-coat.com -
try this link to share too
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try this link to share too
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upper left tab
point click default selector arrow
expand it down and select your uvlayout
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Axial (and other kinds of symmetry: mirrors, axial+mirrors) symmetry supported in all tools in voxel room now. Next step - paint room.
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Please send this support-related question to Andrew Shpagin at
support@3d-coat.comty
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Hi
3D-Coat have different versions at
C:\Program Files\3D-Coat-V4 (windows folder location)
3D-CoatDX64C = DX +CUDA
3D-CoatDX64S = DX
3D-CoatGL64C = GL + CUDA
3D-CoatGL64S = GL
Try opening the project with another version please.
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https://twitter.com/AndrewShpagin
Working over radial symmetr. Already works in voxels - http://bit.ly/1sttDdU
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Working over radial symmetr. Already works in voxels - http://bit.ly/1sttDdU
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7th Challenge - Insanely Powerful HandGun
in Member Contests
Posted
allexr
carlosan
Cleitus
Fuad
GeneralAce55
Malo
VOTE TIME OPEN !!!! *
I am impressed with all of the submissions so far.
The winner will receive a trophy icon under their user name, he gets to choose the topic of the next Challenge.
*Multiple choice allowed