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Posts posted by Carlosan
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ty
your model have great design and very detailed workmanship !
gz !
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futuristic art deco touch
nice
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ahhhhhhhhhhhhhhh
good point
oki
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i like your theatrical approach
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great Malo !
about rules:
This is a sculpting challenge. No need to texture it, but if you want to do it, sure do it.
im thinking to retopo and paint my model too... if time allow me... or polypaint... could be nice
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Hey Andrew, are there any plans to tackle the texture shell issue anytime soon? It was brought back up in this thread: http://3d-coat.com/forum/index.php?showtopic=16310
Which also made me remember this thread: http://3d-coat.com/forum/index.php?showtopic=15954
And it has had a mantis request for quite some time too: http://3d-coat.com/mantis/view.php?id=705
Seriously, that issue is really annoying
Andrew (administrator)
2014-06-19 07:12
You need severaloptions for padding. Current padding takes pixels from opposite island to make seams less visible. But in some cases you need to take pixels only from this island. I may do this in preerences as general option, it can't be "per island" settings.
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(0003769)
Andrew (administrator)
2014-06-19 07:12Have I understood correctly?
You need severaloptions for padding. Current padding takes pixels from opposite island to make seams less visible. But in some cases you need to take pixels only from this island. I may do this in preerences as general option, it can't be "per island" settings. -
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Its related to this ?
4.1.09
- Hardsurface autopo disabled if voxelize turned ON in AUTOPO dialog.
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Download the installer of Mandelbulber. http://www.mandelbulber.com/download.php
Tutorial about Fractals and Mandelbulber
http://www.blender-game.com/2014/03/how-to-find-inspiration-to-make-picture.html
http://www.youtube.com/watch?v=bO9ugnn8DbE#t=65
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Hi all
http://farsthary.wordpress.com/This is a small but important revamp for FillHoles tool. Completely changed its behaviour to allow more consistent holes boudary treatment. previously all actions where applied at the end of click.
Now holes are saved and different actions are applied one by one at user choice.Also solved an important bug in Contour smoothing causing the contour to sligthly rotate in each iteration. now it behaves at should be.
Cheers -
Any comments -or bets- can be shared at our Google+ community too
https://plus.google.com/u/0/communities/106474664209983631500
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Please send this support-related questions to Andrew Shpagin at
support@3d-coat.com -
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using v4.1DX... the last proyect i was working -in voxel model- brought my computer to its knees...
switched to 4.1CUDA... performance was much better.
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could be added to this request select symmetry to more that one axis at same time ?
Actual
symmetry in X
or
symmetry in Y
or
symmetry in Z
Request
symmetry in X
and/or
symmetry in Y
and/or
symmetry in Z
ty !
i voted layer mask anyway
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Send any technical and support-related questions, feature requests to Andrew Shpagin at
support@3d-coat.com -
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Andrew Shpagin, on 15 Jun 2014 - 04:48 AM, said:
4.1.09
- Primitives history window. It keeps history of primitives usage (Windows->Primitives history). It opens way to nondestructive modeling. Further I will add curves, merge, cutoff and possibly stroking history.
Sculpting brushes
in General 3DCoat
Posted