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Carlosan

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Posts posted by Carlosan

  1. TOP TEXTURE = your logo, is the front size in width and height 

     

    BOTTON TEXTURE = side contour, is the deep size

     

    STENCIL TEXTURE = Cut off, your logo again (black empty, white solid)

     

    hope it help

     

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    pic logo, try 500 px or more

     

    Stencil make it clear B&W

  2. wow

    testing, ty !

     

    specular channel is perfecttttttttttttttttttttttttttttttttttttttttttttt :rofl:

     

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    Pose tool

     

    when switch from use free from to normal mode... the object jump to initial pose and then pose to the new position... to do undo, and redo the pose solve the jump

     

    is a jump in history to initial state

     

    * everything without left pose tool to another tool

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    //edit

     

    this is cooooooooooool

     

    post-10142-0-76698300-1391529610_thumb.j

     

    • Like 1
  3. Looking the image workflow... the big deal will be how to handle objects in memory to interact...

     

    All the boolean operations in 3DC are destructive... to find a way to do it nodal and let the user to add more primitives or surface objects BEFORE to press APPLY will do the trick ?

     

    6389050c447ba206ece734c1894d8ea8.jpg

    • Like 1
  4. It is nice. But how to solve this in the sculpting rooms without having UVs before?

     

    the original example use an alpha to sculpt geometry

     

    In 3DC we can switch from sculpt room to paint room and fill all the surface object using fill tool with modulating type: custom and fill with freeze ON

     

    Next when back to sculpt room... any extrude along normal axis do the trick

     

    making this process more user friendly, automatic some steps and give the option do mapping trough stokes... will do the magic ?

  5.  

    In 3Dcoat you can pose,move multiple objects at the same time while in zbrush you need to step down to a lower level to do that using the very poor plugin Transpose master,in 3Dcoat all those tweaking can be done straight on the original mesh.

     

    Sorry but i never understood how to do this.

     

    is there any video showing the step by step workflow ?

     

    ty

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