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Posts posted by Carlosan
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is the model file size big ?
will you attach it here ?
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welcome aboard
Kitbashing free models here at 3DC site resources:
http://3d-coat.com/download/3dcpack/file-list/?tx_neofileshare_pi4[cat]=8
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Sculpt a new voxel following the stl perimeter with layer density [2x] or more
* make it a little small in size than the original one
When done:
Select the original stl... RMB > Substract from the new voxel sculpt
Interior spaces must appear
I tried it with a small prototype... but your stl is very high
hope this help
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Ty LJB,
Receive your words is a great incentive because I think your work is outstanding
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sorry im asking this but... the comp needs to be connected to inet to activate...
have you any firewall blocking ?
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It would be nice to be able to be able to visual tell whichs layers will affect which part by having a tree-like structure under it.
Agree
Thinking about V4 new features... for me today an optional node system in the Paint Room is a must.
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Mental MiIl nodes system is a good example
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in V4 you dont see it ?
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1 possibility
In voxtree Rmb menu select "To global Space"
second possibility for custom axis
IN Symmetry, deactivate lock symmetry plane
then pressing TAB... you can move the axis to your own place.
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for 2.65 release:
"Cycles: Brecht van Lommel will add some more nodes, but nothing major (ao, normal map, transmission bsdf)."
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try change settings to:
camera
background
vertical gradient
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cool
I duno if you need it, but there is an oooooold tutorial done for early 3DC versions, but nice to read -tools are very different, take care about it-
Helmet tutorial
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hmmm... hard to cut
may be is better to separate the model in blender first, and then merge 2 .objs
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cliquez sur la lettre V
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There is an oooooold tutorial done for early 3DC versions, but nice to read
Helmet tutorial
helmet-
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++ yeah! ty Greg
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Source:
http://oceania.digit....jsp?id=2148052
With ParaNorman, we have made the first stop-motion movie that uses a 3D Color Printer. The technique is similar, but what the 3D Color Printer affords you to do is to build color into the model.
It was on the latter that he became central to exploring for the company how modern technology could bolster what was being created by hand, and worked on the company's Rapid Prototyping (RP) advances.
He now oversees LAIKA's RP department.
Q
: How has the technology been advanced since Coraline?
A
: With "Coraline," LAIKA became the first company to do a feature-length movie using RP, specifically for replacement faces printed on a 3D Printer. It was beautifully articulated. But LAIKA wanted to continue to push the level of performance that a stop-motion puppet could give, and to modernize the process.
Now, with ParaNorman, we have made the first stop-motion movie that uses a 3D Color Printer. The technique is similar, but what the 3D Color Printer affords you to do is to build color into the model. So it's a big move forward.
Q
: For those who don't know - what exactly is Rapid Prototyping?
A
: It is terminology used to describe a process in which you can go from computer designed object to a three-dimensional, physical object. LAIKA uses 2 different type of Rapid Prototyping machines (commonly called 3D printers):
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3D Systems z650 color printers. Powder based printers that drag a very thin layer of powder (plaster and polymer) on a bed and spray CYMK colored binder (or colored glue) This colored binder hardens sections of powder and then another layer of powdered is dragged across the bed and the process is repeated over and over until eventually you have a 3D part buried in powder. When you remove the 3D part it is covered in unhardened powder, once this powder is blow away you are left with a very fragile, but color printed 3D object. To strengthen the part it is dipped into a thin super glue which absorbs into the part and gives it strength. This process allows us to design and animate thousands of faces that are printed out in full color.
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Objet Polyjet Printers. Resin based printers that spray a very thin layer of liquid resin and water soluble liquid support onto a bed. A UV light hardens the resin and support, the tray lowers and another layer of liquid is sprayed and hardened by UV light. This process is repeated over and over again until a 3D object is formed. When you remove the 3D part it is covered in water soluble support material, once this support material is washed away you are strong plastic object. This process allows use to design and engineer tiny mechanically functioning parts that can be used in anything from puppet heads to props.
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the functions for testing an importing into TF2 are in 3.7 paint room ?
export from v4 Paint Room
File
Export Model
DAE file format
with all the textures and import it in v3 paint room.
File
Import
Model for per pixel painting
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Giving a weapon custom attributes:
http://forums.steampowered.com/forums/showthread.php?t=1661450
If you mean modeling a weapon:
http://forums.steampowered.com/forums/showthread.php?t=1536668
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interesting price !
if you pick one, please post a review
ty !
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Export from v3 and re-import in v4 works ?
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hmmmm...
Merge the mesh in then hit Subdivide a few times before hitting Enter.
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i remember saw this bug before
http://3d-coat.com/forum/index.php?showtopic=10434&hl=retopo&fromsearch=1
Please run the DX_V4 version of 3DCoat to see if you still have the wireframe issue.
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Use right click over color boxes
Left click to select new color.
Right click to toggle color on or off
White is the default "off" color
Deleting Voxel Room Items
in General 3DCoat
Posted
same here,
you cant let the "root" layer alone
always must be a sublayer below root
make a new one... and the old layer can be deleted