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Posts posted by Carlosan
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0_O
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testing but no holes here
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press apply first
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How to reset brushes to default
http://3d-coat.com/forum/index.php?showtopic=10675&hl=%2Bdelete+%2Boption#entry95368
or
Close the app > go to MyDocuments/3D Coat > Delete the Options.xml file > Restart the app and try to see if everything works properly.
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Press "E"
Select draw with constant deep and radius
click anywhere over the screen
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The file compressed is:
Broken_Smooth.swf
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File
Export
Export Object
Save as Type STL
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Edit > Mesh and Texture Resolution
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TOP TEXTURE = your logo, is the front size in width and height
BOTTON TEXTURE = side contour, is the deep size
STENCIL TEXTURE = Cut off, your logo again (black empty, white solid)
hope it help
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pic logo, try 500 px or more
Stencil make it clear B&W
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decimate or reduce ?
its really needed the 2 ways ?
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User refinement tweak question: This request helps actually ?
0000911: Moving Proxy Visualization to the bottom of the Vox Tree
http://3d-coat.com/mantis/view.php?id=911
I think yes, but can be wrong... any other opinion is welcome
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Are you using the V4_014B ?
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wow
testing, ty !
specular channel is perfecttttttttttttttttttttttttttttttttttttttttttttt
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Pose tool
when switch from use free from to normal mode... the object jump to initial pose and then pose to the new position... to do undo, and redo the pose solve the jump
is a jump in history to initial state
* everything without left pose tool to another tool
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//edit
this is cooooooooooool
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Looking the image workflow... the big deal will be how to handle objects in memory to interact...
All the boolean operations in 3DC are destructive... to find a way to do it nodal and let the user to add more primitives or surface objects BEFORE to press APPLY will do the trick ?
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yes
reference picture menu open = painting directly in reference pictures
reference picture menu closed = use as reference pic
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Procedural Textures making patterns at Paint Room
A mix in between NoiseMaker and DDO maybe ?
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So noisemaker alternative must be a Paint Room tool ?
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Will be nice to add your work to Gallery
A guide to viewing and adding images to the Gallery -
It is nice. But how to solve this in the sculpting rooms without having UVs before?
the original example use an alpha to sculpt geometry
In 3DC we can switch from sculpt room to paint room and fill all the surface object using fill tool with modulating type: custom and fill with freeze ON
Next when back to sculpt room... any extrude along normal axis do the trick
making this process more user friendly, automatic some steps and give the option do mapping trough stokes... will do the magic ?
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loud and clear
what about in 3Dcoat all those tweaking can be done straight on the original mesh.
I had tested this and my computer basically drops to its knees
ty
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In 3Dcoat you can pose,move multiple objects at the same time while in zbrush you need to step down to a lower level to do that using the very poor plugin Transpose master,in 3Dcoat all those tweaking can be done straight on the original mesh.
Sorry but i never understood how to do this.
is there any video showing the step by step workflow ?
ty
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Voxels and Non-Voxels.
in General 3DCoat
Posted
press over letter S -LMB- and the layer is converted from sculpt mode to voxel mode