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Carlosan

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Posts posted by Carlosan

  1. CryBlend modification for Blender.

     

    This handy tool lets you export projects created in Blender for use with CryEngine 3.

    Best of all, both Blender and the exporter are free!

    For those of you that don't know, Blender is an open source equivalent to Max and/or Maya and the CryBlend application could be seen as the equivalent to the Max CryExporter.

     

    http://www.crydev.net/viewtopic.php?f=315&t=103136

     

    http://www.blender.org/

    ----------------------

    I suppose XSI Mod Tool may be will work too. The CryExporter is a XSI Addon.

     

    https://developer.valvesoftware.com/wiki/Softimage_Mod_Tool

     

    http://freesdk.crydev.net/display/SDKDOC3/DCC+Tool+Basics#DCCToolBasics-CrytekUIinXSI

     

    http://books.google.com.ar/books?id=WNfD2u8nIlIC&pg=PA33&lpg=PA33&dq=DCC+Tools+xsi+mod&source=bl&ots=eMrLWxwhNY&sig=EIJL1Evf16AIqcaVwA0wqqFLAJQ&hl=en&sa=X&ei=NmDUUrX1Hc7IkAef44DgAg&redir_esc=y#v=onepage&q=DCC%20Tools%20xsi%20mod&f=false

    • Like 1
  2. Merge multiple UV set textures on export:

    You can export export all uvsets (mat zones) as one texture to external editor.

     

    -------------------

    http://3d-coat.com/forum/index.php?showtopic=14565&p=94943

     

    Yes, you can create materials assigned to uv islands.

     

    Before merging (baking) your model to the paint room.

    Create under the Groups tab in the retopo room a new layer for each uv island. 

    Unwrap your model.

    Now select a uv island and then in the Groups tab at the bottom there is a icon to move all those selected polygons to the layer you have currently selected.

    The move icon is the second to last one.

     

    Now merge to the paint room.

    A material will be created for each layer which means you have assigned a different material to every uv-island.

     

    The separate materials will show up under the Materials tab in the paint room.

     

    Hope this helps and I believe it is close to what you are asking for...

     

    The picture is just the quick test to show you when I exported the Obj ball model from the paint room and imported the model into Wings3D that the materials and color map loaded correctly plus of course they are under the correct group as well.

    I did not rename the layers when creating them in 3DCoat as this was just to create an example.

  3. About this contest

    - Deadline is over

    - a poll with the final submissions will be done after the deadline

     

    Are only 4 final submissions, right ?

     


    Deadline: Due to the consequent amount of work you've got till the first January to complete this challenge. 
     
    Also this time the community will pick the winner, a poll with the final submissions will be done after the deadline.
  4. As you can see there are users doing very good hard surface sculpt with the new tools implemented in 3DC_V4

     

    http://3d-coat.com/forum/index.php?app=gallery&image=148

    http://3d-coat.com/forum/index.php?app=gallery&image=87

    http://3d-coat.com/forum/index.php?showtopic=15442&hl=

    http://3d-coat.com/forum/index.php?app=gallery&image=55

    http://3d-coat.com/forum/index.php?app=gallery&image=46

    http://3d-coat.com/forum/index.php?showtopic=15540&hl=

     

    I suppose users are very busy working and have no time to share workflows and to do any tutorials.

     

    Hope to see more users coming to our forum showing your work and helping with tutos.

     

    Regards !

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