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Posts posted by Carlosan
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hi
Retopo room
basic > select edges > L > delete
tweak > del.edges > ctrl+left click over an edge
commands > edge loop > L > delete
all this options delete the edge loop BUT keep the vertex
Is there any option to delete edge loops AND vertex ?
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and... where is the option deselect all ?
because: Basic > select > doble click LMB = select all
ty !
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paint > symmetry > symmetry across x ?
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Hi Hispanatec welcome !
To learn workflows for jewelry is nice ! ty for sharing it ;D
Are you exporting STL from 3DC ?
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http://3d-coat.com/3d-coat-33/
Voxel Mode changes:
- New Measure tool in voxels:
It allows to measure and define everything in Voxel Mode using physical units like inches or meters. It is extremely useful for real production and prototyping.
- Improved 3D grid. It can be customized to work with real units. 3D-Coat will fit much better for precise works:
- Voxel primitives will follow grid points while moved with SHIFT (use CTRL, CTRL+SHIFT for smaller step of movement).
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amazing news
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Voxel Room... layer "Ghost Mode" activated ?
Layer 0 at Paint Room... blend mode at 0% ?
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overlapped UVs ?
Hide Polygons ?
http://3dcoat.blogspot.com.ar/2012/07/tipps-tricks-hide-polygons-exactly.html
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this is going better and better
ty
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What is Grease Pencil?
The ability to draw in and/or on viewports using freehand strokes to form sketches and annotations has many benefits for collaborative communication and planning.
This can be linked back to traditional 2D-workflows with pencil and paper, where rough 'guideline' sketches were often used for planning and also for communicating ideas quickly. It is often useful to be able to directly scribble on to a work in progress, instead of having to do so in a separate place (i.e. another part of the window, or even in a different application altogether).
The name "Grease Pencil" is derived in homage to the wax crayons/pencils that early CG Animators used to draw arcs and other planning notes on their CRT's with.
In addition to uses for animators in planning their poses and motion curves, Grease Pencil can also be useful in a number of scenarios, including but not limited to:
Planning topology and/or layout of models
Director's shot review tool
"Whiteboard" and assignment review tool for educators
source
http://www.blender.org/development/release-logs/blender-248/grease-pencil/
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i know, i know... there is a loooooooooooooooot of another priorities,
will be may be in a near future ?
ty
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3.7.18.c tested and working in surface and voxel mode
weirddddddddd
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Hi
sorry but i think isnt a good option to buy old software.
The difference with new version are huge
And if you cant afford upgrades, the software comes obsolete very soon.
I wish to purchase a 3D package with in mind to work on 3D modelling
Why not to use free alternatives ?
Hexagon
http://www.daz3d.com/products/hexagon/hexagon-what-is-hexagon/
and Blender*
Are good alternatives and you can catch its for free.
* Blender have a nodal compositor very powerful included
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// idea
And dont forget to add...
Starting September 31st through December 31st, when you purchase 3DCoat v3, you will get 3DCoat v4 for free once it becomes available.
This is a great opportunity to take advantage of all the new features in 3DCoat v4 without having to worry that a new version is just around corner.
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Marmoset support replied my plugin request:
As far as plugin support, I am sorry to report that no, we do not have an SDK available to create .mesh exporter plugins for other software packages, such as 3DCoat.
Our .mesh format is quite simple though, so I'm going to make note of this request and see if we can put together a simple SDK to release with upcoming software updates.
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SUPPORTED FILE TYPES
3D MESHES
- Alias|Wavefront Object (.obj)
- Autodesk FBX (.fbx). Mesh data only; does not currently support animation data.
- Marmoset Mesh Format (.mesh) This is Marmoset’s proprietary mesh format for the Marmoset Engine.
This format can contain vertex positions, normals, tangents, bitangents, colors, vertex weights, and a full complement of texture coordinates.
ATM only Maya have a marmoset exporter plugin (mel) stoogeExport_maya
3DC to .mesh exporter will be awesome !
<--- happy recently owner
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//OT
wait !
any1 has used a game joystick to emulate 3d navigation inside 3DC ?
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some links
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pre-ordering the next version would give a special serial number that would activate the beta tools instead of ticking "show beta tools".
So people that didn't pre-order the next version won't have the beta tools but would be able to benefit the bugfix.
Hope it makes sense.
hey!... sounds good !
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- V3 estable version bug free, encourage V3 users to use Mantis.
- V4 final development stage need closed Beta List, devoted old users can test RC under their own responsibility. Add new V4 filter at Mantis.
- Disabling the 4.x feature after V4 release ok. You have given time to v3 users to take decision to upgrade or not.
- Pre-order cool
My POV.
V4 release isnt the final stage... is the begging of a new 3DC development until 3DC V5. Upgrade is the way to support it.
Like V3 development was a travel to arrive to V4...
regards !
and WB RAUL !!
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Hi guys!
Just arrived yesterday to Kiev and I wanted to drop a note to everyone! I need to update myself and try to read in the forum what I have missing that I suspect is a lot! Cheers
Raul
Welcome Back !
Bienvenido de Regreso !
Per pixel texturing symmetry
in General 3DCoat
Posted
Layers > symmetrical transform
only work if model have UV map i think
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I tested to jump from surface mode to paint...
and do: Layers > symmetrical transform
3DC stump at
Topological Symmetry is not...
and close