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Carlosan

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Posts posted by Carlosan

  1. Hi, ty for your reply :)

    im lost with this part:

    I think you can reenter serial countless times,I did it more than 50 times and never had any problems.

    You can use 3DCoat on 3 computers as long as it does not run simultaneously on any of them.

    Can i use 3dcoat on 3 comps and can reenter serial countless times ONLY at the same 3 computers ?

    How the register online works ?

    I need to do a class at different places using the local computers, not my home computer.

    My idea is to install 3DC/install license... show the import/export features woking with another apps... uninstall the license and back home.

    Later... at another place to do another class, install 3DC/install license, blahblahblah... same cycle over and over

    Can i do it ?

    I hope soon buy a notebook, but one with good graphic card and lot of cuda cores is expensive for my bucket atm :P

    Regards !!!! :D

  2. To compare the same consumer products we analyze the competitive advantages:

    Is 3DC High/mid or low end user ?

    Have a stable version ready for daily use ?

    Is bug-free ?

    How the tools works compared to other solutions ?

    It is well documented ?

    Has additional advantages that competition does not have?

    The workflow is understandable ?

    The GUI is well organized ?

    How is the update frequency ?

    How is the technical support ?

    How is the feedback with the community ?

    Take the development the users needs ?

    How is the policy of marketing and advertising ?

    Have the right price ?

    etcetcetc

    Software is a tool to be used for different types of users/artists

    To know they needs allows to design the solutions.

  3. Zbrush has a powerful marketing division. All the new features of 3DC get lost in the short Release-notes., there is no attention grabber in the presentation.

    Maybe they plan it for the V4 release, but in this state its no comparision to zBrushs marketing.

    YES

    They may adopted some ideas from 3dcoat but the implementation is far better and it obviously uses different and very complicated algorithms.

    Let's stop this and concentrate on making 3dcoat better. We don't need more tools, we need to see refinement of these tools.

    YES

    ------------------------------------------------

    There is a man building a house. He digs deep and builds his house on rock. The floods come, and the water tries to wash the house away. But the flood cannot move the house, because the house was built well (strong).

    And there is a man that does not build his house on rock. When the floods come, the house falls down easily. And the house is completely destroyed

  4. Personally, I'd prefer that Andrew didn't waste precious development time with another Hair/Fur utility. I'd rather the focus be on boosting raw Sculpting and Painting performance and restructuring the app (in V4 cycle) to be more of a unified environment (No Rooms), and with an Outliner panel, to keep track of all scene assets easily.

    100% agree ! :)

  5. HI

    same question

    Must i disable license before any update ?

    and:

    - What about a system disk failure ?

    last one

    - Can i install 3DC in a new non-personal-computer just to do one week demo, and then uninstall license when class is finished ?

    How those actions counts ?

    Ty

  6. Hi, ty all.

    Im using the 3DCoat Mannequin available in the build following the current 3.7.12E, and it's subcomponents accessible in the Models Pallet.

    My copy is a 3B file in My Documents under 3D-Coat>VoxStamps>Objects.

    I suppose that ZBrush Zspheres modeling tool is -may be- a better way to begin a model from scratch

    The big difference using 3DC Curves is that you canT edit LATER the voxel/surface curve.

    And... because we havent a metaball tool to make a "floating state modeling way" that would be edited/modified later, im using a boolean method adding/subtracting volumes using primitives -blob is very good for muscles, like example-

    Again:

    Thanks for looking! :)

  7. (available in the build following the current 3.7.12E), and it's subcomponents accessible in the Models Pallet.

    My copy is a 3B file in My Documents under 3D-Coat>VoxStamps>Objects.

  8. sharing a new discovery

    http://appleseedhq.net/about

    appleseed is a modern, physically-based renderer developed by the VFX and rendering nutjobs of Jupiter Jazz and ultimately targeted at production rendering. It is released as open source under the MIT license.

    In Brief

    • We have been in the VFX industry for a long time.
    • We believe there is a future for non-REYES renderers in the production rendering landscape.
    • We are are working on the hard problems of production rendering.
    • We are not building a strictly unbiased or strictly physically-based renderer.
    • We have got many important features in place, but there is still much to be done.

  9. In retopo room I do merge with NM

    And then can see some layers in paint room

    Layer0 - Opacity Standard Blend

    Baked Occlussion - Opacity Modulate2X

    A layer named with the voxel layer name - Opacity Multiply

    NormalMap - Opacity Normal map

    ----------------------------

    When i try to retouch the generated normalmap painting over this layer using paint brush/depth option, nothing happends

    If i add a new layer using Opacity Standard Blend and paint over using paint brush/depth option, new normalmap modifications are added with option depth/add depth.

    - The question:

    Can i paint over the NormalMap - Opacity Normal map generated when i do merge with NM ?

    Or need to make a new layer to add more normalpaint ?

    can i merge those 2 layers with different blending options ?

    Must i export normal map or to use texture baking tool ?

    ty in advance

  10. Also, a curiosity...

    Those teeth below, have a Default shader applied to them and are painted with pure white colour. The lighting settings are 0 for ambient and 50 for primary light intensity. As you can see, they appear gray (@ ca. 128 RGB). The worst thing is that the exported diffuse colour map is also 50% grey instead of white! I've noticed, that when I hide Layer 0, everything displays as it should be in the first place and it exports correctly, meaning - painted whites are white in the texture map. I believe, that the Layer 0 is the shader layer, which affects all of paint layers and thus should be set to visible only if one intends to render with 3D Coat's internal renderer. Am I right?

    20120627150242.th.png

    Try to use this series of custom shaders from one of the default simple shaders that bakes predictably into specular and diffuse:

    Baking Vox Layer shaders to textures

    http://3d-coat.com/forum/index.php?showtopic=6863&st=0&p=51861entry51861

  11. A workaround is a bypass of a recognized problem in a system. A workaround is typically a temporary fix that implies that a genuine solution to the problem is needed.

    Hi all

    Can i ask if possible if every1 that knows workarounds will to share its here ? ;)

    Ty in advance and regards.

  12. ANUBIS

    Anubis (11px-Loudspeaker.svg.png/əˈnbəs/ or /əˈnjbəs/[2]; Ancient Greek: Ἄνουβις) is the Greek name[3] for a jackal-headed god associated with mummification and the afterlife in ancient Egyptian religion. He is the son of Nephthys and Set according to the Egyptian mythology. According to the Akkadian transcription in the Amarna letters, Anubis' name was vocalized in Egyptian as Anapa.[4] The oldest known mention of Anubis is in the Old Kingdom pyramid texts, where he is associated with the burial of the pharaoh.[5] At this time, Anubis was the most important god of the dead but he was replaced during the Middle Kingdom by Osiris.[6]

    Anubis.png

    [/img]

    • Like 3
  13. hi all

    Can i ask which video board is good for 3DC w/CUDA ?

    Im thinking to buy the:

    N640GT-MD2GD3/OC

    http://www.msi.com/product/vga/N640GT-MD2GD3-OC.html

    ty!

    --------------------------------------------

    Graphics Engine GeForce GT 640

    Interface PCI Express x16 3.0

    Memory Type DDR3

    Memory Size(MB) 2048

    Memory Interface 128 bits

    Core Clock Speed(MHz) 941

    Memory Clock Speed(MHz) 1782

    Cuda Cores 384

    Memory Bandwidth(GB/sec) N/A

    Texture Fill Rate(billion/sec) N/A

    DVI Output 1

    D-SUB Output 1

    HDMI-Output 1

    Mini HDMI-Output N/A

    DisplayPort N/A

    Mini DisplayPort N/A

    TV-Output N/A

    VIVO(Video-in/out) N/A

    HDTV Support N/A

    HDCP Support Y

    HDMI Support Y

    Dual-link DVI Y

    Display Output (Max Resolution) 2560x1600

    RAMDACs 400

    DirectX Version Support 11

    OpenGL Version Support 4.2

    CrossFire Support N/A

    SLI Support N/A

    3-way SLI N/A

    HyperMemory Tech. N/A

    TurboCache tech. N/A

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