-
Posts
30,518 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Posts posted by Carlosan
-
-
sharing a new discovery
appleseed is a modern, physically-based renderer developed by the VFX and rendering nutjobs of Jupiter Jazz and ultimately targeted at production rendering. It is released as open source under the MIT license.
In Brief
- We have been in the VFX industry for a long time.
- We believe there is a future for non-REYES renderers in the production rendering landscape.
- We are are working on the hard problems of production rendering.
- We are not building a strictly unbiased or strictly physically-based renderer.
- We have got many important features in place, but there is still much to be done.
- We have been in the VFX industry for a long time.
-
-
Feature added on latest version.
-
Branches_Level_1
gravity factor > 0 or < 0
final angle to parent
-
all my work have GIMP post
I use to render some pictures using different shaders, lights, shadows, etc
then -at Gimp- i blend all the layer images
i do too some paint retouch inside Gimp or using Krita
-----
GIMP Effects for Photographers
http://hacktux.com/gimp/photography
-----
Thanks for looking!
-
In retopo room I do merge with NM
And then can see some layers in paint room
Layer0 - Opacity Standard Blend
Baked Occlussion - Opacity Modulate2X
A layer named with the voxel layer name - Opacity Multiply
NormalMap - Opacity Normal map
----------------------------
When i try to retouch the generated normalmap painting over this layer using paint brush/depth option, nothing happends
If i add a new layer using Opacity Standard Blend and paint over using paint brush/depth option, new normalmap modifications are added with option depth/add depth.
- The question:
Can i paint over the NormalMap - Opacity Normal map generated when i do merge with NM ?
Or need to make a new layer to add more normalpaint ?
can i merge those 2 layers with different blending options ?
Must i export normal map or to use texture baking tool ?
ty in advance
-
Also, a curiosity...
Those teeth below, have a Default shader applied to them and are painted with pure white colour. The lighting settings are 0 for ambient and 50 for primary light intensity. As you can see, they appear gray (@ ca. 128 RGB). The worst thing is that the exported diffuse colour map is also 50% grey instead of white! I've noticed, that when I hide Layer 0, everything displays as it should be in the first place and it exports correctly, meaning - painted whites are white in the texture map. I believe, that the Layer 0 is the shader layer, which affects all of paint layers and thus should be set to visible only if one intends to render with 3D Coat's internal renderer. Am I right?
Try to use this series of custom shaders from one of the default simple shaders that bakes predictably into specular and diffuse:
Baking Vox Layer shaders to textures
http://3d-coat.com/forum/index.php?showtopic=6863&st=0&p=51861entry51861
-
A workaround is a bypass of a recognized problem in a system. A workaround is typically a temporary fix that implies that a genuine solution to the problem is needed.
Hi all
Can i ask if possible if every1 that knows workarounds will to share its here ?
Ty in advance and regards.
-
Captain Scarlet and the Mysterons
-
3
-
-
ANUBIS
Anubis (/əˈnuːbəs/ or /əˈnjuːbəs/[2]; Ancient Greek: Ἄνουβις) is the Greek name[3] for a jackal-headed god associated with mummification and the afterlife in ancient Egyptian religion. He is the son of Nephthys and Set according to the Egyptian mythology. According to the Akkadian transcription in the Amarna letters, Anubis' name was vocalized in Egyptian as Anapa.[4] The oldest known mention of Anubis is in the Old Kingdom pyramid texts, where he is associated with the burial of the pharaoh.[5] At this time, Anubis was the most important god of the dead but he was replaced during the Middle Kingdom by Osiris.[6]
[/img]
-
3
-
-
Polyphemus the Cyclops
Polyphemus (
/ˌpɒlɨˈfiːməs/; Ancient Greek: Πολύφημος Polyphēmos) is the gigantic one-eyed son of Poseidon and Thoosa in Greek mythology, one of the Cyclopes. His name means "much spoken of" or "famous".[1] Polyphemus plays a pivotal role in Homer's Odyssey.
Sketch using Krita. Is my entry for Mixamo Contest 2012.
-
hi all
Can i ask which video board is good for 3DC w/CUDA ?
Im thinking to buy the:
N640GT-MD2GD3/OC
http://www.msi.com/product/vga/N640GT-MD2GD3-OC.html
ty!
--------------------------------------------
Graphics Engine GeForce GT 640
Interface PCI Express x16 3.0
Memory Type DDR3
Memory Size(MB) 2048
Memory Interface 128 bits
Core Clock Speed(MHz) 941
Memory Clock Speed(MHz) 1782
Cuda Cores 384
Memory Bandwidth(GB/sec) N/A
Texture Fill Rate(billion/sec) N/A
DVI Output 1
D-SUB Output 1
HDMI-Output 1
Mini HDMI-Output N/A
DisplayPort N/A
Mini DisplayPort N/A
TV-Output N/A
VIVO(Video-in/out) N/A
HDTV Support N/A
HDCP Support Y
HDMI Support Y
Dual-link DVI Y
Display Output (Max Resolution) 2560x1600
RAMDACs 400
DirectX Version Support 11
OpenGL Version Support 4.2
CrossFire Support N/A
SLI Support N/A
3-way SLI N/A
HyperMemory Tech. N/A
TurboCache tech. N/A
-
Note:
Green-words was made for major4z
All the info about here:
http://blenderartists.org/forum/showthread.php?260277-green-woods
---------------------------------------------------------
Cabin in the woods was made for JonathanL
All the info about here:
http://blenderartists.org/forum/showthread.php?260279-Cabin-in-the-Woods
-
[MEDIA] Blender Render w/Cycles - green-woods
Link:
http://blenderartists.org/forum/showthread.php?260277-green-woods
-
Drone Mine
A Drone is an automated robotic spacecraft designed to augment a ship's arsenal in combat.
-
4
-
-
-
ORC - Warcraft 3 fan art Tribute
-
2
-
-
//OT
In the beginning:
http://www.deskeng.com/articles/aaayer.htm
Keyshot Pro vs Bunkspeed Pro
http://forum.bunkspeed.com/archive/index.php?t-83.html
http://boards.core77.com/viewtopic.php?f=4&t=22275&p=178753#p178753
--------------------------------
Another free aplication -sorry pc only
SSbump Generator
http://sourceforge.net/projects/ssbumpgenerator/
nVidia Melody
http://www.nvidia.com/object/melody_home.html
--------------
Cross Plataform
Neotextureedit
http://neotextureedit.sourceforge.net/
NVIDIA Plug-in for Adobe Photoshop
http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
Link about nvidia plugin how to use use:
http://forums.cgsociety.org/archive/index.php/t-441222.html
The Photoshop plugin can extract a thing like a displacement map from the normalmap using a technique called "sobel filter", which is an image filter algorithm to generate a heightmap from a tangent-space normalmap... But that's not a real displacement map, is a heightmap.
To get a real displacement map you will need to subdivide the lowpoly mesh and then calculate the distance difference with the sculpted highpoly mesh.
So, you can extract the heightmap with thew NVIDIA photoshop plugin, but that won't allow you to use it to reconstruct the final highpoly sculpted model 8(
You can get an approximated result subdividing (Catmull-Clark, loop, butterfly, Doo-sabin, etc ) the lowpoly model that you have... then using the heightmap calculated with the normalmap+PS plugin as displacement map.
--------------------
Softimage Rendermap or Ultimapper can do it too (i dont remember which one):
Free software - Softimage Mod tool:
http://usa.autodesk.com/adsk/servlet/pc/item?id=13571257&siteID=123112
Ultimapper wiki
http://softimage.wiki.softimage.com/xsidocs/property8540.htm
Autodesk Softimage XSI Render Map
About Rendermap and Ultimapper
What is a Normal Map ? (good tuto)
-
-
//Off topic, sorry
Biased vs Unbiased = less or more physically accurate
easier/ more intuitive to use compared to Mental Ray ? nope
mental ray, biased, fast / lightrender, unbiased, slow
There's no AO in LuxRender... and there is an experimental "Instant Global Illumination" integrator
hope that helps
-
I was not aware that Blender Cycles does not support normal maps, normal maps have become quite important these days..
Luxrender for Blender support normal maps, im using it:
-
-
Mapzone free too
-
Hi
requirements ?
Video format, time durations...
ty
Mannequin
in General 3DCoat
Posted
(available in the build following the current 3.7.12E), and it's subcomponents accessible in the Models Pallet.