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Everything posted by Carlosan
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- jama jurabaev
- concept art
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Official and Training YouTube Channel
Carlosan replied to webmaster's topic in Tutorials and new feature demos
- 204 replies
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- youtube
- retopology
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Inside 3DC you cant atm. 3DCoat can only have a single polygon on one UV Set, and not another.
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If you have more than one UV map in your FBX export, UE4 assumes the first UV map is the texturing data and the second UV map is the lightmap. If it's not a second channel in the FBX, UE4 will ask you if you want it to generate the light map on your own at the time of import.
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Concept artist Chris McCabe explains his process for modeling and rendering a sci-fi weapon asset with 3D-Coat, KeyShot, and Photoshop... Hi, my name is Chris Tulloch McCabe and I am a concept artist. I will be showing you my process when designing a sci-fi weapon. This workflow and approach would be easily applied to other assets like vehicles, structures, or armor. I will work in 3D mostly, as I like its flexibility and having the option to relight, change material treatment, and pass the model on to other members of the team. Giving them at the very least a good solid base to build on, or for a prop to have something to 3D print and prototype. Let gets started!
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Import objects very small scale
Carlosan replied to plasticarm's topic in SOS! If you need urgent help for 3DCoat
Try resetting the scale values to default Hope this help. -
Reported. Thx * Unity uses MikkTspace only after version 5.3
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[Solved] Issue with exporting, scale and smoothing groups
Carlosan replied to ChristianClavet's topic in General 3DCoat
I am reporting your issue. Glad to help. //Solved on latest version -
[Solved] Issue with exporting, scale and smoothing groups
Carlosan replied to ChristianClavet's topic in General 3DCoat
Hi In 3DC only OBJ version of the model keep the smoothing groups. Are you using latest version ? I cant replicate your issue, sorry. Can you please check this steps ? - Select UV map mesh in the Startup menu. - At import option, check off triangulate. - Create the UV and export the model as obj using Textures > ExportUV - Import the model inside 3DMax and check the model with your original side by side. Have both models same dimensions ? -
PPP mode depth displacement painting baked into mesh
Carlosan replied to Ascensi's topic in General 3DCoat
Do you have this option on the StartUp menu ? -
PPP mode depth displacement painting baked into mesh
Carlosan replied to Ascensi's topic in General 3DCoat
Export high poly is not enough ? -
As i remember, cant be. It opens a new document every time with no history.
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UV Mapping Object Crashes
Carlosan replied to MaxHancock's topic in SOS! If you need urgent help for 3DCoat
Are graphic drivers uptodate ? -
UV Mapping Object Crashes
Carlosan replied to MaxHancock's topic in SOS! If you need urgent help for 3DCoat
Hi Try cleaning up the model removing n-Gons before importing the model to 3DC. -
GIMP - Free & Open Source Image Editor
Carlosan replied to Carlosan's topic in CG & Hardware Discussion
Yes, you can. For that operation is better to use Krita.- 11 replies
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- free
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Try version 2.8 and use Eevee Renderer One of the most noticeable features of 2.8 is Eevee. This real-time engine has been tightly integrated in the Blender viewport. Eevee supports all the fancy lighting and rendering features that’s common in modern 3D games. It already features: - PBR – Physically based rendering... Source
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Hi Please send script support question to Andrew Shpagin at support@3dcoat.com Thx
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Look as paint over technique Please take a look
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Take a look at C:\Users\user\Documents How many folders 3D-CoatV4___ are there ? Use the command Migration Master to copy from previous installation to current one.
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Hi Select the little yellow cubes in axis extremes to scale an object in just two axes .
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Hope this help
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In geometry, a coordinate system is a system which uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements. Coordinates systems are often used to specify the position of a point, but they may also be used to specify the position of more complex figures such as lines, planes, circles or spheres. There are two coordinate systems: a fixed system called the world coordinate system (WCS) and a movable system called the user coordinate system (UCS). - World Coordinate Systems (WCS) are any coordinate systems that describe the physical coordinates associated with a data array, such as sky coordinates (RA and Dec, galactic latitude and longitude, etc.) for an astronomical image, wavelength scale for a spectrum, or time scale for a time series. - The User Coordinate System defines. The XY plane, also called the work plane, on which objects are created and modified. The horizontal and vertical directions used for features like Ortho mode, polar tracking, and object snap tracking.