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Everything posted by Carlosan
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Surface material/UV Set problems when exporting from coat
Carlosan replied to MysticTeacup's topic in General 3DCoat
Example:- 3 replies
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- surface materials
- uv sets
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(and 1 more)
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Surface material/UV Set problems when exporting from coat
Carlosan replied to MysticTeacup's topic in General 3DCoat
You can try to UnifyUVs This tool merge all your UVsets into one remember to use the command Delete unused UVs after that. Or export UVsets as tiled- 3 replies
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- surface materials
- uv sets
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(and 1 more)
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Only Brush size control the size. But you can Edit Flatten Curves * is Buildup = off ?
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[Solved] relax tool (brush), curve changed, cant figure out how.
Carlosan replied to Richard Cesar's topic in General 3DCoat
Press T, open alphas windows and select another brush. -
We will make Christmas sales from 21 December till 9 January. 100$ off on Pro and 20$ off on Amateur.
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Windows > Customize UI Are some tools unchecked ?
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Hi Install this shader as extension. FabricXZ.3dcpack
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Hi Should you have any purchasing-related questions or requests, address them to sales@3dcoat.com Thx
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not able to replace previous normal map
Carlosan replied to EvilNando's topic in SOS! If you need urgent help for 3DCoat
Please send support-related questions to Andrew Shpagin at support@3dcoat.com Thx -
3d Coat crashes on start
Carlosan replied to fedorboytsov's topic in SOS! If you need urgent help for 3DCoat
Hi Please send support-related questions to Andrew Shpagin at support@3dcoat.com Thx -
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Reassigning hotkeys (not with the basic :press END button" option)
Carlosan replied to yeve's topic in General 3DCoat
Hi C:\Users\user\Documents\3D-CoatV48\Options_Hotkeys.xml Find this: <ID>DEC_RADIUS</ID> <Code>[</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>false</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> <OneHotKey> <ID>INC_RADIUS</ID> <Code>]</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>false</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> <OneHotKey> -
Changing the stroke to curve mode is useful?
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[Solved] Workflow baking highpoly lowpoly textures
Carlosan replied to Forikundo's topic in General 3DCoat
If you got the retopology done in zbrush, make UVs in 3DC and export the model to ZBrush. Generating the displacement/normal map in ZBrush from Hi to LOW makes the most sense. -
You need to create a new shader with other parameters. And assign an eye image to Color Texture. Use any #Fabric to Construct New Shader can help.
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[Solved] Workflow baking highpoly lowpoly textures
Carlosan replied to Forikundo's topic in General 3DCoat
Hi Is this video useful for you ? -
[Solved] Help with potion bottle glass :C
Carlosan replied to MysticTeacup's topic in General 3DCoat
Please activate View > Low-Poly Hope this help- 12 replies
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I am reporting this issue again -added to the old one- Will be very useful if you send this support request to Andrew Shpagin at support@3dcoat.com Thx //Hard edges selection was added on version 4.9
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When using hard edges (or smoothing groups), it’s important to ensure that you break apart your UV islands along all hard edge borders. If you use hard edges but do not split your uvs, you will get seam artifacts as each face will try to bake onto the hard edge line. Source
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3DC preserves import/export of smoothing groups via normals. Normals signal that some edge is sharp or smooth. Smoothing groups are supported via OBJ format. But you need to export normals also from your 3D-model app. 3D-Coat uses normals in OBJ file to recover smoothing groups. Please check.
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This issue was reported. If you like please send support request to Andrew Shpagin at support@3dcoat.com Thx.