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Carlosan

Custodian
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Everything posted by Carlosan

  1. You can try to UnifyUVs This tool merge all your UVsets into one remember to use the command Delete unused UVs after that. Or export UVsets as tiled
  2. Only Brush size control the size. But you can Edit Flatten Curves * is Buildup = off ?
  3. We will make Christmas sales from 21 December till 9 January. 100$ off on Pro and 20$ off on Amateur.
  4. Windows > Customize UI Are some tools unchecked ?
  5. Hi Install this shader as extension. FabricXZ.3dcpack
  6. Hi Should you have any purchasing-related questions or requests, address them to sales@3dcoat.com Thx
  7. Please send support-related questions to Andrew Shpagin at support@3dcoat.com Thx
  8. Hi Please send support-related questions to Andrew Shpagin at support@3dcoat.com Thx
  9. Hi C:\Users\user\Documents\3D-CoatV48\Options_Hotkeys.xml Find this: <ID>DEC_RADIUS</ID> <Code>[</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>false</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> <OneHotKey> <ID>INC_RADIUS</ID> <Code>]</Code> <Ctrl>false</Ctrl> <Alt>false</Alt> <Shift>false</Shift> <AllowStack>false</AllowStack> <UserDefined>1</UserDefined> </OneHotKey> <OneHotKey>
  10. Not for now. Maybe in a future development but it is not in the list.
  11. Changing the stroke to curve mode is useful?
  12. If you got the retopology done in zbrush, make UVs in 3DC and export the model to ZBrush. Generating the displacement/normal map in ZBrush from Hi to LOW makes the most sense.
  13. You need to create a new shader with other parameters. And assign an eye image to Color Texture. Use any #Fabric to Construct New Shader can help.
  14. Please activate View > Low-Poly Hope this help
  15. I am reporting this issue again -added to the old one- Will be very useful if you send this support request to Andrew Shpagin at support@3dcoat.com Thx //Hard edges selection was added on version 4.9
  16. When using hard edges (or smoothing groups), it’s important to ensure that you break apart your UV islands along all hard edge borders. If you use hard edges but do not split your uvs, you will get seam artifacts as each face will try to bake onto the hard edge line. Source
  17. 3DC preserves import/export of smoothing groups via normals. Normals signal that some edge is sharp or smooth. Smoothing groups are supported via OBJ format. But you need to export normals also from your 3D-model app. 3D-Coat uses normals in OBJ file to recover smoothing groups. Please check.
  18. This issue was reported. If you like please send support request to Andrew Shpagin at support@3dcoat.com Thx.
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