Jump to content
3DCoat Forums

Carlosan

Custodian
  • Posts

    28,546
  • Joined

  • Last visited

Everything posted by Carlosan

  1. Hi ! Should you have any purchasing-related questions or requests, address them to sales@3dcoat.com Thx !
  2. Tested and its working fine, i can pick anywhere. Try dock/undock the Color Palette to any new location... or scale it to unfreeze any hide old config. Hope it help.
  3. Hi Alex I never saw this issue before Please send this support report to Andrew Shpagin at support@3dcoat.com Thx
  4. Hope This help. Is my best attempt for version 4.8. There is 2 version that are camera projection based. - MP_Depth_Orthographics - MP_Depth_Perspective: for this version is important change camera location (Zoom Im/Out) to get better results. MP_Depth.3dcpack
  5. Hi About alembic support, there is a ticket open for this request Please feel free to add a +1 0000654: Alembic support
  6. Hi ! 3D printing uses the geometry as it is, there is no smoothing applied. A lot of 3D software has smoothing applied to the render based on how "light is calculated on the normals, but that smoothing isn't "real" and won't translate to 3D printing. Example: https://airwolf3d.com/2014/10/22/smoothing-stl-file-sketchup-blender-3d-printing/
  7. File > Import For VP/Big reference dont let you change any vertex paint imported, you right. The workflow to perform this task is to import the ply model in Sculpt tab as surface mode without voxelizing and then, switch to Paint tab to use Switch tool there.
  8. Hi Are you using latest version ? If Manipulate Gizmo is gone, click RMB over the button to reset position.
  9. Today we want to surprise you with a Black Fridayflash sale starting... NOW! Until this Fridayevening get Paintstorm Studio with -50% OFF! (10$ for 1 license) (15$ for 2 licenses) (6.99$ for iPad version) The Paintstorm Studio Team BUY NOW
  10. In proxy mode, you can export it using RMB over the layer > Export object.
  11. Yes, it is. Please remember to send any feature requests to Andrew Shpagin at support@3dcoat.com Thx.
  12. Testing vertex paint mode, is working fine. Can i ask what happend if you change the alpha and switch off -if any- strips and stencils ?
  13. There isnt anyway to control the result so that islands must be of a min size/cluster. 0002112: Auto Seem creating too many islands. Below Auto Seams there is another tool - Sharp seams Help to solve this task ? ------------------------------------------ Add Clusters tool (Add Cluster then unwrap) Use the LMB to add a cluster center directly on a polygon face. Clicking again on the same face will remove it. This tool lets you mark local selections of polygons, or clusters, and marks the bordering edges of these clusters as UV Seams, allowing for a whole UV island to be split into parts with little work.
  14. Which proxy method are you using ? Decimate or Reduce/Resample ?
  15. Try switching Brush along Curve = off
  16. I was performing some test and is working fine. Can you please try changing Degree values ?
  17. Is working fine from my side. Please try again but deselect any island first. Or select all hidden islands (Shift + LMB) and press Unhide.
×
×
  • Create New...