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Everything posted by Carlosan
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Please send this support request to Andrew Shpagin at support@3dcoat.com Thx
- 10 replies
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- paint room
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Upgrade to PRO/license question
Carlosan replied to Simsalabim's topic in SOS! If you need urgent help for 3DCoat
Hi ! Should you have any purchasing-related questions or requests, address them to sales@3dcoat.com Thx ! -
3d Coat White Screen Hang
Carlosan replied to Alex Z's topic in SOS! If you need urgent help for 3DCoat
Hi Alex I never saw this issue before Please send this support report to Andrew Shpagin at support@3dcoat.com Thx -
Hope This help. Is my best attempt for version 4.8. There is 2 version that are camera projection based. - MP_Depth_Orthographics - MP_Depth_Perspective: for this version is important change camera location (Zoom Im/Out) to get better results. MP_Depth.3dcpack
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Yes, im reporting this issue to devs. Thx
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Hope to add Alembic .abc format import&export,and .ply .dae vertex colors
Carlosan replied to fxzt's topic in General 3DCoat
Hi About alembic support, there is a ticket open for this request Please feel free to add a +1 0000654: Alembic support -
Welcome to the community !
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Hi Hope this help
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Hi ! 3D printing uses the geometry as it is, there is no smoothing applied. A lot of 3D software has smoothing applied to the render based on how "light is calculated on the normals, but that smoothing isn't "real" and won't translate to 3D printing. Example: https://airwolf3d.com/2014/10/22/smoothing-stl-file-sketchup-blender-3d-printing/
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File > Import For VP/Big reference dont let you change any vertex paint imported, you right. The workflow to perform this task is to import the ply model in Sculpt tab as surface mode without voxelizing and then, switch to Paint tab to use Switch tool there.
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Hi Are you using latest version ? If Manipulate Gizmo is gone, click RMB over the button to reset position.
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Sure.
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- decimate
- decimation
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In proxy mode, you can export it using RMB over the layer > Export object.
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- decimate
- decimation
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Testing vertex paint mode, is working fine. Can i ask what happend if you change the alpha and switch off -if any- strips and stencils ?
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There isnt anyway to control the result so that islands must be of a min size/cluster. 0002112: Auto Seem creating too many islands. Below Auto Seams there is another tool - Sharp seams Help to solve this task ? ------------------------------------------ Add Clusters tool (Add Cluster then unwrap) Use the LMB to add a cluster center directly on a polygon face. Clicking again on the same face will remove it. This tool lets you mark local selections of polygons, or clusters, and marks the bordering edges of these clusters as UV Seams, allowing for a whole UV island to be split into parts with little work.
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Which proxy method are you using ? Decimate or Reduce/Resample ?
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Try switching Brush along Curve = off
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Bug reported. Thx ! Clear button add some issue.
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I was performing some test and is working fine. Can you please try changing Degree values ?
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Is working fine from my side. Please try again but deselect any island first. Or select all hidden islands (Shift + LMB) and press Unhide.