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Everything posted by Carlosan
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PIXAR's RENDERMAN Free Non-Commercial Use
Carlosan replied to Carlosan's topic in CG & Hardware Discussion
RenderMan 21.5 * “Path Traced Subsurface Scattering,” advanced technique for skin and New artistic controls provide a wide range for new effects in hair and fur. * Rendering performance gains on scenes with thousands of light sources, or complex combinations of mesh lights, hair and fur, volumetrics, and arbitrary outputs. * Updated Denoiser enables new compositing workflows and is substantially faster due to advanced code optimizations. | * UI simplification and workflow improvements for secondary passes, holdouts, material presets, and deep compositing. RenderMan 22 (Preview), * “Always-on” rendering embedded in artist applications, responding instantly to geometry, camera, light and material edits delivers interactive frame rates with the same renderer used for batch renders. * Fast vectorized OSL shader network evaluation on Intel scalable-SIMD CPUs were also shown. * RenderMan XPU renders on both CPUs and GPUs concurrently, taking full advantage of workstation resources -
I wish you good luck with your problem.
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http://3dcoat.com/manual/retopo/248-autopo/ Density Painting In models where you desire more polygonal density (for displacement purposes), you can designate these areas with a selection masks. You paint these regions with the Freeze tool, or you can make more precise designations by using any of the Stroke Modes. In practice, it is often helpful to allow Autopo to determine its topology without assistance, just to see which areas need more guidance, (this applies for Topology Guides, as well). Sometimes no guidance produces the best results. After a first pass with Autopo, you will be able to see more clearly which areas need your manual help. It’s easy to get carried away, masking too many areas to be scrutinized by the algorithm.
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Here is a video on using Name Correspondence for Baking and the reasons for using it. The video is 3 years old, might be a few little changes but still valid. No need for "Name correspondence for baking" when having only one vox layer and one retopo mesh. Always best to have both the vox layer name and the associated retopo mesh layer named the same.
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Hi ! Thank you for your recommendation Please send support-related questions, feature requests to Andrew Shpagin at support@3dcoat.com Thx !
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Hope this help
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There is a new version if you like to try. What graphics card does your laptop have ?
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Go to paint room and delete the painted surface layer.
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Merge all layer together to new voxel layer at lower resolution. Usually we do it as common workflow.
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Are you creating a new layer before to import into it ?
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Try this please 1. File > Save 2. Create a new Layer in VoxTree 3. RMB over the Layer and use: Import 3B File
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Import 3b File /w Instances
Carlosan replied to Nidhogg's topic in SOS! If you need urgent help for 3DCoat
Have you exported the scene or object before ? -
Have you exported the scene or object before ?
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This video is little outdated, but concepts are applicable.
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[Solved] Retopo left funny color on my model....
Carlosan replied to Kierab's topic in General 3DCoat
When you paint extra-density, you are actually using the freeze command to highlight areas. Use Ctrl+D to unfreeze all. -
Changed UV set, Didn't Change Mesh... How to Update?
Carlosan replied to Mechapangolin's topic in General 3DCoat
Can there be any vertex order that has changed ? Lets try another way. Use Export UV to export eyes UVs Copy/paste in your external app the new uvs to the model exported from 3DC Back to 3DC and import the UV to the old mesh. Hope this help -
Changed UV set, Didn't Change Mesh... How to Update?
Carlosan replied to Mechapangolin's topic in General 3DCoat
That command is also possible in UVroom. Another solution can be to use Texture Baking Tool and project old paint layers to new imported mesh. -
Hi Vertex colors are supported as fbx import. File > Import > Import for Sculpt/Vertex Painting/Reference Import model for vertex painting. If model has texture it will be converted to vertex color. Also tit is good method to import huge reference objects.
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Changed UV set, Didn't Change Mesh... How to Update?
Carlosan replied to Mechapangolin's topic in General 3DCoat
In Paint Room or UV Room you can try this command -
Sorry for the delayed response. I manually created all seams rather than auto, yes
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Can't import FBX or OBJ (object just doesn't appear)
Carlosan replied to Mechapangolin's topic in General 3DCoat
Are you importing it in Paint Room ? -
Try latest version please
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Are you using latest version 4.7.37 ?