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Everything posted by Carlosan
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Can you share the model please ?
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UI Text Very Large V4.7.35
Carlosan replied to setz's topic in SOS! If you need urgent help for 3DCoat
Edit > Preferences > Theme > FontSize -
[Solved] Crash on Export Always !
Carlosan replied to Karnonos's topic in New Releases, Bugs Reports & Development Discussion
Have you sent scene to support@3dcoat.com ? -
Is the Geometry Open ? Geometry > Weld vertices help ?
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For the text I think it is better to add image as stencil.
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Yes. Please check this video. Hope it help.
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This one.
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To change Split Border Width helps ?
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Create Extension -Smart Martial Files Size limit
Carlosan replied to Ascensi's topic in General 3DCoat
Hi ! Yes, is a know limitation on 3dc. Please send support-related questions to Andrew Shpagin at support@3dcoat.com Thx !- 1 reply
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- create extension
- smart materials
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Like a 3D version of Photoshop, 3D-Coat's Paint Room makes creating detailed textures for your models extremely fast. I hope to help with this base. Pen.zip https://www.youtube.com/watch?v=WJohGRXHPzY
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New to 3D Coat, just curious on these criterias
Carlosan replied to Makkahn28's topic in General 3DCoat
Should you have any purchasing-related questions or requests, address them to sales@3dcoat.com -
Stroke > Border Width is set = 0 ?
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Use Vertex Paint when you want to paint mesh without UV mapping it. Try Paint UV mapped mesh option.
- 18 replies
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- gradient fill
- vertex paint
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Your model has a UV map? Or are you painting an imported model in Sulpture Room > Surface mode ?
- 18 replies
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- gradient fill
- vertex paint
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(and 1 more)
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Hi ! Steam+3DC FAQ
- 1 reply
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New to 3D Coat, just curious on these criterias
Carlosan replied to Makkahn28's topic in General 3DCoat
NOT too soon. Not this year. -
It is ok. This room was renamed time ago.
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Testing version 36 Is working fine
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To save jpeg files turn OFF Save Lossless Images
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Are you using latest version 4.5.36 ?
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Save As Type does not let you change file format ?
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- 12 replies
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- Smart material
- texturing
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At SIGGRAPH 2017 AMD announced the open-source availability of the Radeon ProRender renderer, an implementation of the Radeon ProRender API, for developers looking to add physically-based rendering to their application’s workflow.
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Unreal Engine 4.17 Released The newest addition to the Unreal Engine 4 features over 90 improvements. A lot of great additions to the Sequencer, some cool tech for Normal Maps. We’ve also got global shader support for plugins and an Image Plate Actor, which enables display of frame-accurate image sequences in fullscreen when attached to a camera. More details below!
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https://inkscape.org/en/release/0.92.2/ Improvements Add a control point to the centers of rectangles, circles/ellipses and stars to make it easier to move them and to align them in a precise way. (Video) DPI Change: Command line option --dpi-update-method=[none|scale-viewbox|scale-document] to batch-process legacy files (Bug #1659489) Improve selection chemistry z-stack ordering (Bug #1395452) Rework the object panel, including making shortcut handling respect user-defined shortcuts. Add ability to generate one path from multiple paths with LPEs in them (Bug #1664632) Automatically fix baseline spacing of <flowDiv> flowed text elements when importing legacy documents. (Bug #1661771)
- 6 replies
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- open source
- painting
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