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Carlosan

Custodian
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Everything posted by Carlosan

  1. Hi ! Can you please test latest version ?
  2. I cant replicate this issue with v4.8.15 3DCoat 64-bit could you try it please ?
  3. Hi! It is still in beta state, so there is no good documentation. But generally tool built to be self - explanatory. Just enable Preferences->ShowNewCurves and play a bit. There is menu Curves that helps to start. It is developed so that user don't need to read docs too much. Andrew
  4. Hi I am forwarding your issue again. Sorry any delay
  5. Please it is very important that everyone send me PM with the list of bugs found.
  6. Edit > Preferences > Show Beta tools
  7. Andrew Always try to fix all that was reported. It is always his first priority. But 3DC is supercomplex, and some issues needs more time that others to be resolved.
  8. Sketch Retopo Software may be used freely for non-commercial purposes, only.
  9. Hi ! Send support-related questions to Andrew Shpagin at support@3dcoat.com Please remember to attach a link to download your file to take a look. Thx
  10. Hi ! Send support-related questions to Andrew Shpagin at support@3dcoat.com Please remember to attach a link to download your file to take a look. Thx
  11. Please contact support@3dcoat.com Thx
  12. Sculpt Quads over Tris has benefits. - The tris used in correct areas work well, but generate problems in curved surfaces. - Tris can produce pronounced wrinkles as the mesh is deformed. - Quads are better for beveling or hard crease borders. - Tris generated bumpiness very hard to smooth because more edges can join a vertex. - Tris subdivision are less predictable than quads -test it with a cube-.
  13. Hi The gamma/exposure controls are mentioned in this video. Hope it help.
  14. I found a workaround. Use the command RMB merge visible (no booleans) Perform autoretopo. Take care about density, all meshes result have the same density, polycount is not global but local assigned.
  15. Hi ! Please test latest version.
  16. 3DCoat‏ @3DCoatOfficial More We have finalized our work on implementing support for @playrust in-game item skinning with the 3DCoat Modding Tool available on @steam_games. Find the details here: http://steamcommunity.com/games/776920/announcements/detail/1649881367323873635 …
  17. All your objects in Paint Room have UVsets and textures baked ?
  18. Switch View > Show voxels in Paint Room = off
  19. if you are in surface mode and cut an object with the surface hide tool that you get a clean mesh cut without any cell hiding. I guess yes.
  20. Hello Using latest version cant replicate the error. Sorry. Which version are you using currently ?
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