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Everything posted by Carlosan
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Hi ! Can you please test latest version ?
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I cant replicate this issue with v4.8.15 3DCoat 64-bit could you try it please ?
- 5 replies
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- alpha
- transparency
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4.8.14 version curves tool explanation ? video tutorial ?
Carlosan replied to TLE's topic in General 3DCoat
Hi! It is still in beta state, so there is no good documentation. But generally tool built to be self - explanatory. Just enable Preferences->ShowNewCurves and play a bit. There is menu Curves that helps to start. It is developed so that user don't need to read docs too much. Andrew -
Hi I am forwarding your issue again. Sorry any delay
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Edit > Preferences > Show Beta tools
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Andrew Always try to fix all that was reported. It is always his first priority. But 3DC is supercomplex, and some issues needs more time that others to be resolved.
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Weird! The same layer becomes blank in all saved files!
Carlosan replied to AlexChow's topic in General 3DCoat
Hi ! Send support-related questions to Andrew Shpagin at support@3dcoat.com Please remember to attach a link to download your file to take a look. Thx -
Please contact support@3dcoat.com Thx
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Hi You mean this ?
- 6 replies
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- tweak
- blendshapes
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Sculpt Quads over Tris has benefits. - The tris used in correct areas work well, but generate problems in curved surfaces. - Tris can produce pronounced wrinkles as the mesh is deformed. - Quads are better for beveling or hard crease borders. - Tris generated bumpiness very hard to smooth because more edges can join a vertex. - Tris subdivision are less predictable than quads -test it with a cube-.
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Hi The gamma/exposure controls are mentioned in this video. Hope it help.
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I found a workaround. Use the command RMB merge visible (no booleans) Perform autoretopo. Take care about density, all meshes result have the same density, polycount is not global but local assigned.
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3DCoat @3DCoatOfficial More We have finalized our work on implementing support for @playrust in-game item skinning with the 3DCoat Modding Tool available on @steam_games. Find the details here: http://steamcommunity.com/games/776920/announcements/detail/1649881367323873635 …
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All your objects in Paint Room have UVsets and textures baked ?
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if you are in surface mode and cut an object with the surface hide tool that you get a clean mesh cut without any cell hiding. I guess yes.
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Please check your other thread. Thx
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Hello Using latest version cant replicate the error. Sorry. Which version are you using currently ?