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Carlosan

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Everything posted by Carlosan

  1. If your model have a high resolution for vertex paint, yes AO and curvature take time.
  2. Please send your support-related question to Andrew Shpagin at support@3dcoat.com Thx.
  3. We have a number of exciting developments to share, including the availability of Commercial Beta for RenderMan 22, a release featuring powerful interactive workflows. We also have new stories, a behind-the-scenes look at MPC, and upcoming events planned for Montreal and Annecy. This year is going to be big for RenderMan, and we can't wait to show you what we have in store! Commercial Beta is Here! We're excited to announce the launch of Commercial Beta for RenderMan 22. We invite all customers on active maintenance to join our Beta Program! Contact Us
  4. Once fill painted over a layer its not possible. You need access to the old computer and export the material as package.
  5. As i remember the procedure is inverse. You model a square mesh, UV it and then after export, warp the shape to fit -lattice tool-.
  6. You are working on Paint room, ok. If i work at perspective mode and cross the outer model shape limit, can paint inside the model. I dont know if this is your current workflow. * Layer0 is ghost for better visualization.
  7. RMB over any shader and select it as default can solve it.
  8. Currently 3DC retopo tools are far superior than nVil tools.
  9. Please send support-related questions to Andrew Shpagin at support@3dcoat.com Thx
  10. 16.04.2019 4.8.38 - Fixed problems related to tiling and filling layer with material. - Fixed a lot of errors related to curve modifiers and instancing volumes, loading/saving scenes with instances and modifiers. - Fixed "To uniform + Undo" problem. - Fixed problem of mesh exploding during extrude faces in retopo room.
  11. Same error using version 15d ? http://www.pilgway.com/~sergyi/3DCoat/3DCoat-4.8.15D.tar.gz
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