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Everything posted by Carlosan
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Hi ! Send any support-related questions, feature requests to Andrew Shpagin at support@3dcoat.com Thx !
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Вы имеете в виду Эста функция ?
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Замораживание инструмент активируется ?
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Paint past the uv islands can not be good if you overlap textures in your external app after export. Paint with padding limits is very useful to avoid future headaches.
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As workaround, can use Pinch tool changing this values Strength = -20 (or any value with minus sign before number) Depth = 0%
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Please feel free to add +1 to this feature request 0001916: Sculpt room tools: surface connectivity mode 0001917: Brush tool: surface connectivity mode
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Sorry delay, i was adding another reply about real Padding Modes found in preferences.
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Hi There is a request open, please feel free to add a +1. Thx. 0001562: Harden and soften selected edges
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Dont use Alpha in color map is OFF ?
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Yes and not. There is a request open 0001885: better UV borders painting behaviour http://3dcoat.com/mantis/view.php?id=1885
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I am testing this issue with version 4.7.35 and cant find any problem. Are you using latest version ?
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keyboard shortcuts returning to previous tool - toggle
Carlosan replied to Findus's topic in General 3DCoat
A way to disable the sticky hotkeys functionality ? Hope this help. -
[Solved] How To Make Alpha Brushes + Where To Save Them?
Carlosan replied to ScrotieFlapWack's topic in Beginners tutorials
Only one folder hierarchy is allowed at this time. -
Check the shaders inside Paint Folder.
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Hi mentalray Please check this post about same issue Use Edit > Relocate 3DCoat's data You may relocate 3DCoat's data folder in this dialog. Usually it is in MyDocuments, but you may place it in any other location.
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[Solved] Can I change directory about brush and mesh data etc ?
Carlosan replied to tokikake's topic in General 3DCoat
Is better to copy all folder content to the same folder before delete it. I usually do this. There is an open feature request about this topic, if you want to add your opinion. Thanks. // Option is added: Use Edit > Relocate 3DCoat's data You may relocate 3DCoat's data folder in this dialog. Usually it is in MyDocuments, but you may place it in any other location. 0001045: Add an option in the preferences to select the path that you want to use for the user folder http://3d-coat.com/mantis/view.php?id=1045 -
3DC optimizes geometry when changing modes. As you can see in these examples, although the number of vertices is the same... the surface version is smoother. VERTEX SURFACE
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Snap to 3D grid can be useful too. Glad to help
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On both Linux and Windows you can easily create a symbolic link to refer to another location, I hope this little trick will help you. See more here: http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
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[Solved] Can I change directory about brush and mesh data etc ?
Carlosan replied to tokikake's topic in General 3DCoat
On both Linux and Windows you can easily create a symbolic link to refer to another location, I hope this little trick will help you. See more here: http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ -
Thank you !
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[Solved] Import/Export Daz 3dc
Carlosan replied to Kargall's topic in SOS! If you need urgent help for 3DCoat
1. Import the daz model Turning on Import Tiles as UVset. 2.If you have applink working, use send to get the Blender model imported into 3DC -> When you finish with your painting, use this command to send it back to Blender saving model and textures in the folder that 3dcoat uses to export Then on Blender use GetBack to import model and painted textures into Blender. Note: Use G3 figures or G8 figures without eyelashes. G8 has its eyelashes as a separate piece of geometry and when you export that out the eyelashes actually gets merged with the face and that causes issues with painting. But with G3 there is not separate piece of geometry over here for separate eyelashes. * If you like to use G8 figures before exporting the model remember to delete eyelashes pressing RMB over the model layer and select Delete G8 eyelashes. - To export the model without textures be ready that Collapse UV tiles and and Write surfaces are not enabled. - To export the model with textures be ready that Collapse UV tiles is not enabled and Write surfaces is enabled. - At export, Export UVsets as tiles must be turned ON. Related: