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Carlosan

Custodian
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Everything posted by Carlosan

  1. GH2 GUN Modeling: Blender Texturing: 3D-Coat Render: Cycles
  2. Which is your Texture Workflow ?
  3. Hi Please contact support@3dcoat.com to ask about this issue. Thank You.
  4. Hi ! This request is open 0001089: RGB Automap Islands Bake from your highpoly model (Color ID map) feel free to add a +1
  5. Can you share some pics ? may be your model is very small ? Do you tested latest version ? Do you need to recalculate CM ? Are you using any default Smart Material ? Im sharing my test.
  6. Is working fine from my side. Are you using latest version ? Can you share the model to take a look ?
  7. 3D-Coat supports only 1 uv set per face, so it will not work now. Possibly in future Andrewl will remove this limitation. Please feel free to add +1 to this request. Thx. 0001279: FBX Importer loads only one UVMap.
  8. Hi ! I remember this request. Its useful ? 0000321: New Project & Default Directory Saving Set Project Folder
  9. Hi ! Usually Modulate2X give better result.
  10. Hi ! Can you please test the latest version ? Thx !
  11. https://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ I get the permission from Dontnod entertainment to release the graphic chart I, Sophie Van de Velde (Lead environment) and Laurent Harduin (Lighter) made for the artists to help them with the physically based rendering (PBR) workflow present in the Unreal engine 4.
  12. https://jmonkeyengine.github.io/wiki/jme3/advanced/pbr_part1.html The intent of this series of posts is first to brush up the concept of PBR from the artist point of view (the easy part :D), and then to explain the physical concepts behind it and what you have to understand as a developer. This paper aims to present PBR as I would explain it to my mother. You shouldn’t need a degree in image rendering theories, neither should you need to be a genius to understand what’s coming.
  13. Are you using the latest version ? Try changing the shader to any PBR based
  14. Show Voxels in Paint room, switch to OFF
  15. Virtual Mirror Mode, switch to OFF.
  16. After any scale transform, remember to Convert your geometry to Global Space. The red warning show the status.
  17. Manual installation: 1. Open mzp file like a regular zip file (using 7zip, winrar, etc.) and extract the "3DCapplink" folder 2. Copy the .BMP files to your max icons directory (search for "Icons" or "IconsDark" in you Max directory depending on your theme). 3. Create a folder inside your Windows Documents directory called "Applink_Max3DC", and copy all the .MAT, .MS, and .TXT files there. 4. Run the file "GregsScripts-g_3DCappLink.mcr" the same way you would the mzp during auto-installation. 5. After install is successfully completed, find the app under Customize > Keyboard/Toolbar tab > Category: GregsScripts.
  18. Are you using the latest version ? Please check your scene scale before bake.
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