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Everything posted by Carlosan
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https://krita.org/en/item/krita-3-1-3/ Today we’re proud to release Krita 3.1.3. A ton of bug fixes, and some nice new features as well! Dmitry and Boud have taken a month off from implementing Kickstarter features to make Krita 3.1.3 as good and solid as we could make it. Thanks to all the people who have tested the alpha, the beta and the release candidate! Thanks to all the people who have worked on translations, too, and to Alexey Samoilov for picking up the maintenance of the Ubuntu Lime PPA.
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Adding to the idea of Javis, one thing I would like to see, and this would make it a lot more intuitive is to use the same system as Keyshot. To assign materials to models, drag and drop them from the library onto a part in the realtime window. This will show a preview of what parts that material will be assigned to. The material will not be assigned until the user lets go of the left mouse button.
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Blender add on ; DECALmachine
Carlosan replied to L'Ancien Regime's topic in CG & Hardware Discussion
Bought it, thx ! -
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http://jordanpelovitz.com/?p=609 One of the most common questions I hear is “what software should I use”? The answer to this depends on three factors; 1) What do you want to make, and why? 2) What software do you have access to? 3) What software do you have access to that you are most comfortable with using? The best way to choose a 3D software package is to start with an idea of what you want to make (chair, person, spaceship), and for what purpose (video games, 3d printing, mass production).
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How I can generate 3D Rengerings from a 3D Animation?
Carlosan replied to Saban22's topic in Finished Projects
Hi ! To perform this kind of animation you need specialized software in that area, 3dcoat is a software specialized in sculpting, retopology and painting of textures -
Hi ! To perform this kind of animation you need specialized software in that area, 3dcoat is a software specialized in sculpting, retopology and painting of textures
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We’re nearing the next release of Unreal Engine 4, and 4.16 is packed full of updates and features that are nearly ready for developers everywhere to get their hands on. Today, the first Preview release of 4.16 is available for download so early adopters can test new features such as Volumetric Fog, FFT Convolution Bloom and numerous Animation and Physics additions. To get Unreal Engine 4.16 Preview 1, head to the Library section on the launcher, select “Add Versions” and choose Unreal Engine 4.16 Preview 1. You can get an idea of what’s in this release by checking out the forum thread from Stephen Ellis. Remember, Preview releases are still very early glimpses into upcoming features and are not yet ready for prime time. We strongly recommend waiting until the full release before upgrading your projects to this version of the engine.
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Reported, Thx
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RMB over the layer > to global space. change anything ?
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I have pressed ESC and the spline changed, but im using the 3D spline, dont worry.
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hmm... i cant reproduce. sorry.
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Ignore back faces is = on ?
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Hi Is this command
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Hi ! Hope this help http://jayanam.com/sculpting-eye-3d-coat/
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Hope this help
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In Sculpt room, pressing the RMB over a layer, can you import the model ?
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Learn Squared uploaded almost two hours of 3d talk with Vitaly Bulgarov, Ash Thorp and Maciej Kuciara about their Ghost in The Shell work. Ghost in The Shell flopped at the box office, but it became one of the most beloved projects in the artistic community. This project was actually created by a trio of amazing artists, whose contribution to modern commercial art is amazing.