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Carlosan

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Everything posted by Carlosan

  1. Excuse me but... We’re incredibly proud of these products, and even more proud of what you all have MADE with them. But we recognize that the portfolio has become complex. We are making some changes to simplify our Autodesk portfolio and workflows for people everywhere who love to make things. We are consolidating these tools and features into key apps such as Tinkercad, Fusion 360, and ReMake. Today, we are sharing the news that in early 2017, after we complete this consolidation, we’ll be shutting down 123Dapp.com and turning off many of the apps to new download. Rest assured that we remain committed to providing free tools to hobbyists, kids, hackers, and makers around the world. We value you, your models, and are going to do this consolidation in the right way. You’ll be able to access and download your content from 123Dapp.com in the coming months. We will make every effort to make sure you will be notified before we make any changes to the apps or website. http://blog.123dapp.com/2016/12/important-news-about-the-next-chapter
  2. solved on latest versions
  3. The best price/performance ratio is offered by the NVIDIA GTX 1070 8GB and NVIDIA GTX 1080 8GB GPUs. On the higher-end, the NVIDIA TITAN X (Pascal) offers excellent performance and 12GB of VRAM.
  4. 4.7.18 - Fixed smooth over seams problem in multi-UV scene.
  5. You can ask IL dev team about this workflow please contact Michaelgdrs ------------------------------- From 3DCoat you can use this command
  6. Vertex Painting is a simple way of painting color onto an object, by directly manipulating the color of vertices, rather than textures. There isnt any map to export. You need to export the whole mesh to any renderer app that allow high poly import, as Instant Light -as example- http://3dcoat.com/forum/index.php?/forum/68-instantlight-real-time-render/
  7. Hi ! On that config 3D-Coat will run, but will be very slow. For normal using at least 4GB ram required + 512 video ram.
  8. I asked dev team about new stable release. They are working on it.
  9. After creating and unwrapping a UV map, you use the bake tool and then switch to paint room to paint your model ? In paint room the option: View > Show voxels in paint room is off ?
  10. UVRoom work in synchronicity with Paint Room.
  11. Is not possible at this moment, sorry
  12. If every model have their own UVset, you need to create a new one by mesh.
  13. Your request was forwarded to developers. reformat the list into something more user-friendly Ty
  14. Hi! It is experimental, not actually finished. Possibly it is worth to disable to avoid distracting. Andrew
  15. Hi! It is experimental, not actually finished. Possibly it is worth to disable to avoid distracting. Andrew
  16. Hi ! We are building a wiki. Ty for your suggestion.
  17. Im shooting in the dark, is hard to suppose... Are you working in the correct layer ? What if you begin a new project using the default options ? The clone tool works fine /
  18. Hi Cheaper that Christmas discount ?
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