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Carlosan

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Everything posted by Carlosan

  1. http://3dcoat.com/buy/ 3D-Coat Black Friday Discount Three days only! Get 3D-Coat at our special Black Friday rates! Starting November 25, 0:00 am Kiev time (GMT+2 hrs) we offer 3D-Coat V4.7 licenses with our special discounts. Save $100 on each Professional or Floating license purchased! Enjoy and happy Black Friday shopping!
  2. the model is huge. may be scale it to 0.1% before import it ? The model is working fine in my comp
  3. I've never seen this problem here on my machine. Really strange. If you would send me the model, then I could take a look at it. Zip it and post it for download or send me a pm with the link. The new build is 4.7.16, if you like to try
  4. Hi ! If you are working in vertexpaint, you should increase the model resolution. Paint Room File > Import > Import for vertex paint / Big reference Switch to Sculpt room VoxTree > Select the mesh in sculpt layer Use the command Increase resolution Hope this help
  5. You can separate all the meshes using any external app or try Geometry > object-ify
  6. The current version has 2 panels called Tool Options and Models. Press over the small triangle seen at the upper right corner of the Models panel. > new Folder (rename current folder) > and press + NEW sign
  7. Shooting in the dark... Are you surface painting your sculpt model ? Normals are not applied to polypaint. You need to retopo and bake first.
  8. you need to add seams and unwrap first.
  9. Never saw this before, can you share the project with Andrew? May be is a bug and he can take a look.
  10. You need to reconstruct the model before try any autoretopo. It has to many holes. Hope this help
  11. Hi ! I cant replicate this issue, sorry. Please send support question to Andrew Shpagin at support@3dcoat.com Thank you
  12. Unreal Engine 4.14 Released! Alexander Paschall | community features news Unreal Engine 4.14 is now available, and it is packed with hundreds of updates from the team at Epic along with 71 contributions from the amazing developer community via GitHub! This release adds a new forward shading renderer with MSAA, native automatic LOD generation, multiple static lighting scenarios, built-in support for NVIDIA Ansel Photography and much, much more. Read the full release notes here.
  13. I saw this situation few days ago In which app do you created this model ? Can you export it on another format as fbx ? which are your import settings ?
  14. After bake the model, you dont need to see the sculpt in paint room, put it off. This option is used to surface paint sculpt models.
  15. Paint Room View Show voxels in paint room is OFF ?
  16. Do you deleted the old baked mesh ? Windows > PopUps > paintobjects
  17. A ticket request for this feature is already open 0001647: Bake scan settings - option to save / load Please feel free to add a +1 And send a feature requests reminder to Andrew Shpagin at support@3dcoat.com Can help too. Ty
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