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Everything posted by Carlosan

  1. using v4.1DX... the last proyect i was working -in voxel model- brought my computer to its knees... switched to 4.1CUDA... performance was much better.
  2. [sCRIPT] ajz_tRenderSettings [sCRIPT] ajz_visibilityGroups [SCRIPT] Multiple Res+ [sCRIPT] Search for volume [sCRIPT] Switch rooms using hotkeys [sCRIPT] VoxTree layer and shader names to CSV [sCRIPT] ajz_VoxTreeMergeDown [sCRIPT] Multi smooth pose/freeze selection [sCRIPT] ajz_copyToSculptRoom [sCRIPT] ajz_toOneSet_uvRoom [sCRIPT] selecting entrys from a dropdown menu
  3. could be added to this request select symmetry to more that one axis at same time ? Actual symmetry in X or symmetry in Y or symmetry in Z Request symmetry in X and/or symmetry in Y and/or symmetry in Z ty ! i voted layer mask anyway
  4. this is great ! big time saver... BIG ty
  5. Andrew Shpagin, on 15 Jun 2014 - 04:48 AM, said: 4.1.09 - Primitives history window. It keeps history of primitives usage (Windows->Primitives history). It opens way to nondestructive modeling. Further I will add curves, merge, cutoff and possibly stroking history.
  6. If is useful Vote system opened http://3d-coat.com/forum/index.php?showtopic=16297&page=0
  7. fine blocking redesign adding parts adding details * all done using voxels + primitives booleans + radial next step adding non symmetrical parts preparing model for surface sculpt
  8. Brecht Van Lommel hired by solid angle, he is not more doing cycles development. http://lists.blender.org/pipermail/bf-cycles/2014-June/001961.html Hi all,In July I will start a new job at Solid Angle, working on the Arnoldrenderer. This unfortunately means I will no longer be able to add newfeatures to Cycles, though I'll still be around and happy to assistother developers.Many important features in past releases have already been implementedby other contributors, and I expect that the improvements will keepcoming.As for other Blender development, I'll continue to be involved as a volunteer.Many thanks to all contributors and users. I'm especially grateful toTon for supporting my work on Cycles. I think we have pushed opensource production rendering quite a bit further, and I hope to see youall continue doing awesome things with Cycles.Thanks,Brecht.
  9. yup.. playing with details is the game cutoff + 2D grid = my best friends
  10. and http://3d-coat.com/forum/index.php?showtopic=11710 hope it help
  11. спасибо за информацию, я буду учиться
  12. lol Tony, you right Redesign magazine mixing: Landstad 1900 & Gatling 1874 http://www.forgottenweapons.com/early-automatic-pistols/landstad-1900/ http://www.youtube.com/watch?v=t9qEToARkIM#t=103
  13. would this still be considered a handgun as it can be used single-handedly? yes
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