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Carlosan

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Everything posted by Carlosan

  1. Malo is right Surface Noise; Zbrsuhcore: Render Effect ZBrush: Actual Geometry Surface noise equivalent can be achieve in 3DC adding a normal map to the Sculpt shader
  2. Please report this issue directly at "support DOT linux AT 3dcoat.com" Ty.
  3. can you share me the project -dropbox or gdrive- sending the link by PM ? ty
  4. can you create a layer on top the others and paint ?
  5. Can you paint over the texture editor window ?
  6. What about this option ? http://www.videocopilot.net/docs/element2/texturing_and_materials/surface_uv_mapping/ AUTO NORMALS This auto-calculates the normals for shading based on a mesh’s geometry. This can be used as a solution to generate smoothing if your model was not able be exported with smoothing groups or normals. This may prove helpful in many scenarios, although it is more efficient to have the normals and smoothing fixed before importing into Element. Edge Threshold Adjusts the angle at which auto normals will generate a sharp edge. UV Repeat Invert Normals Inverts all polygon normals. For more info and uses for Auto Normals and Edge Threshold see 3D Object Troubleshooting and Exporting 3D Objects for Element 3D.
  7. You asked about this issue at videocopilot forum ?
  8. Changes in this version can help your request: 4.7.11 - Input decreased (the time between human's action and visual feedback on the screen).
  9. You can export your sculpts to Wavefront OBJ. where you found this info confirmed ?
  10. From what I have read -I can be wrong- - You can't export to other applications. - Only seems to export to 3d printing services directly.
  11. Select the faces and use Flip Faces Tool
  12. Please drop a email at support@3dcoat.com with your Spacing Issues Research. Ty !
  13. i had similar issues working with GL version. DX version works fine... still testing.
  14. What if you export any default model created inside 3DC ? Can you drop an email at support@3dcoat.com asking for this issue ? ty !
  15. 3D Coat Training Channel This channel is intended to be a supplementary resource for 3D Coat training and demonstration videos
  16. Hi ! Are you using the last version 4.7.10 ? Please drop a email at support@3dcoat.com attaching a link for download your project. ty
  17. 3DC export by materials - surface materials- Assign to every model different UVset can help. Do you have name correspondence on before baking ?
  18. Sometimes we are having trouble scaling the sculpted object to fit the texture without trial and error exports.
  19. Imported normal maps cant be painted over. can you open a default sample model -shift+M- and try ?
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