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Carlosan

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Everything posted by Carlosan

  1. Hi ! If you are working in vertexpaint, you should increase the model resolution. Paint Room File > Import > Import for vertex paint / Big reference Switch to Sculpt room VoxTree > Select the mesh in sculpt layer Use the command Increase resolution Hope this help
  2. You can separate all the meshes using any external app or try Geometry > object-ify
  3. The current version has 2 panels called Tool Options and Models. Press over the small triangle seen at the upper right corner of the Models panel. > new Folder (rename current folder) > and press + NEW sign
  4. Shooting in the dark... Are you surface painting your sculpt model ? Normals are not applied to polypaint. You need to retopo and bake first.
  5. you need to add seams and unwrap first.
  6. Never saw this before, can you share the project with Andrew? May be is a bug and he can take a look.
  7. You need to reconstruct the model before try any autoretopo. It has to many holes. Hope this help
  8. Hi ! I cant replicate this issue, sorry. Please send support question to Andrew Shpagin at support@3dcoat.com Thank you
  9. Unreal Engine 4.14 Released! Alexander Paschall | community features news Unreal Engine 4.14 is now available, and it is packed with hundreds of updates from the team at Epic along with 71 contributions from the amazing developer community via GitHub! This release adds a new forward shading renderer with MSAA, native automatic LOD generation, multiple static lighting scenarios, built-in support for NVIDIA Ansel Photography and much, much more. Read the full release notes here.
  10. I saw this situation few days ago In which app do you created this model ? Can you export it on another format as fbx ? which are your import settings ?
  11. After bake the model, you dont need to see the sculpt in paint room, put it off. This option is used to surface paint sculpt models.
  12. Paint Room View Show voxels in paint room is OFF ?
  13. Do you deleted the old baked mesh ? Windows > PopUps > paintobjects
  14. A ticket request for this feature is already open 0001647: Bake scan settings - option to save / load Please feel free to add a +1 And send a feature requests reminder to Andrew Shpagin at support@3dcoat.com Can help too. Ty
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