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Carlosan

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Everything posted by Carlosan

  1. Check out this thread: http://3dcoat.com/forum/index.php?showtopic=19089 it's a bit of a read, but should help you.
  2. 3D-Coat supports three different PBR workflows: Gloss/Color Specular Gloss/Metalness Roughness/Metalness Which workflow are you using ?
  3. There was several upgrades to the shader system. The Smart Material options were context sensitive to the selected workflow. * Could you share the model to take a look ? Workflows 3D-Coat supports three different PBR workflows: Gloss/Color Specular Gloss/Metalness Roughness/Metalness Texture maps corresponding to each of these workflows are saved upon export.
  4. can you share the model to take a look ? For merge, do you select all faces and use this command ?
  5. Are you working in the right Retopo Group where was created ??
  6. Yes, we are using PBR workflow now. Please see release notes: http://3dcoat.com/v47/
  7. Is name correspondence for baking and Bake selected only = off ?
  8. We will make a special offer just before.
  9. There is a new release -beta stage- if you like to try. Is your issue related to this report ?
  10. Hi ! Hope this help. Set contrast = 0 camera > background > vertical gradient toggle orthographic proyection //edit: ortho viewport with the numpad 5 key, yes.
  11. Hi ! Should you have any purchasing-related questions ? address them to sales@3dcoat.com Ty !
  12. You can use retopo groups function to do it. Was named retopo groups, but works as retopo layers
  13. There is a Quick Pick bar like Zbrush. Use the space bar for that. ---------------------------------------- Suggestion: Coul you ask first about the function instead of assuming that it does not exist and create new feature requests based on the lack of knowledge of the software ? Ty. http://3dcoat.com/manual/
  14. Is this my problem: I'm not RETOPO ? The sculpt room does not have UV capabilities. But it can import your textures as vertex paints if you import it as a surface object, you'll also need the .mtl file to go with your .obj though. (FBX with "embed media" should also work, but not tested as far as I know) If you don't have the .mtl file I think someone else mentioned that you could import the object into the paint room first, with the textures, and then export it back out as an obj. You should also then get the .mtl file with this new export. Provided your .obj, .mtl and textures exist in the same place, when you import the obj to the sculpt room as a surface object, it "should" come in with textures as vert paints. With your object in the sculpt room and textures applied (via vertices), you can tweak it, but you'll eventually need to perform an autoretopo, apply auto UV's, and bake that original scanned mesh as a new cleaned up mesh with hopefully better UV's too.
  15. If you need to make a new uvset for your model, is better to do that task in the Retopo room. UV room is used to modify the existing UVset of any model previously loaded at Paint Room for painting process.
  16. Hi ! Are you working on the right UVSet ?
  17. LMB, click once over the channel ball icon.
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